Postmortem The abyss within
Hello, I can see a lot of other people doing a “Post Mortem” so i thought i would give it a try.
I saw that ld 29 was starting about a week before and originally wasn’t going to do it.
It wasn’t until 10 hours in that i decided to do it, and that was a good decision.
After about half an hour i made my mind up about the game and got started.
Fast foward 1 day and i had made a character, basic tunnel and some mechanics but the characters
movement was messing up so i had to change him to a cube to get the jump working.
My original concept was: the player must make it out of a huge tunnel to the surface while avoiding enemys
such as zombies and skeletons.
After a couple of hours i had thought of the multiple choice story thing and got started on it but there was a
bug that i spent lots of time trying to figure out but couldn’t ,
the bug was that a trigger was activating when i was nowhere near it(I couldn’t have enemys and multiple choice questions in the same level).
So i just made into a multiple choice game and fix a few things and had to make a shorter level due to time shortage,
I missed the compo but got in the jam so far i have received some good reviews
The good:
Got a nice level
good idea for challenge
gain lots of experience
cool music
great game to continue working on
The Bad:
Had to change concept due to bug
no randomly generated levels
cube for character(Although i think it works a bit with the graphical style of the level)
To check my game out: Click the image
One of the options in the game
