Postmortem The abyss within

Hello, I can see a lot of other people doing  a “Post Mortem” so i thought i would give it a try.

I saw that ld 29 was starting about a week before and originally wasn’t going to do it.

It wasn’t until 10 hours in that i decided to do it, and that was a good decision.

After about half an hour i made my mind up about the game and got started.

Fast foward 1 day and i had made a character, basic tunnel and some mechanics but the  characters

movement was messing up so i had to change him to a cube to get the jump working.

My original concept was: the player must make it out of a huge tunnel to the surface while avoiding enemys

such as zombies and skeletons.

After a couple of hours i had thought of the multiple choice story thing and got started on it but there was a

bug that i spent lots of time trying to figure out but couldn’t ,

the bug was that a trigger was activating when i was nowhere near it(I couldn’t have enemys and multiple choice questions in the same level).

So i just made into a multiple choice game and fix a few things and had to make a shorter level due to time shortage,

I missed the compo but got in the jam so far i have received some good reviews

The good:

Got a nice level

good idea for challenge

gain lots of experience

cool music

great game to continue working on

The Bad:

Had to change concept due to bug

no randomly generated levels

cube for character(Although i think it works a bit with the graphical style of the level)

To check my game out: Click the image

Pic1

One of the options in the game