{"author_name":"lasagnegames","cat":"LD #29","comments":[],"epoch":1398946800,"likes":0,"metadata":{"p_key":"30085","p_author":"lasagnegames","p_authorkey":"30505","p_urlkey":"65552","p_title":"Here wormy wormy wormy\u2026!","p_cat":"LD #29","p_event":"LD29","p_time":"1398946800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"30505","us_name":"lasagnegames","us_username":"lasagnegames","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/wormonger.jpg\"><img class=\"aligncenter size-medium wp-image-358759\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/wormonger-300x225.jpg\" alt=\"wormonger\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/wormonger-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/wormonger.jpg 450w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><b>What did you think of the theme?<\/b><\/p>\n <p>For the theme \u2018Beneath the surface\u2019 giant monster worms sprung to mind (we\u2019ve all seen tremors right?).<\/p>\n <p>The idea was to get in to the mindset of our giant monster worm and try to model its environment as closely as possible. \u00a0Since it lies beneath, we decided it should only sense sound waves caused by movement above ground (which we see on the black screen as concentric waves).<\/p>\n <p>Then things went a bit crazy from there as you can see\u2026 \ud83d\ude09<\/p>\n <p><b>Did it really go sooo wrong\u2026?<\/b><\/p>\n <p>From the programming perspective &#8211; a bit! And there are still some annoying bugs all pretty much related to the map and scrolling (the gamespace is 64&#215;64), plus we didn\u2019t get all our features or graphics in so it\u2019s not quite how we envisioned. But&#8230;<\/p>\n <p><strong>What was the best bit?<\/strong><br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/organising_sprites.png\"><img class=\"alignright size-full wp-image-358782\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/organising_sprites.png\" alt=\"organising_sprites\" width=\"90\" height=\"256\" \/><\/a><br \/>\n Really chuffed with the worm movement, which is kind of based on <a title=\"Flow\" href=\"http:\/\/en.wikipedia.org\/wiki\/Flow_(video_game)\" target=\"_blank\">Flow<\/a>, the only difference is that the player is not fixed to the middle of the screen. \u00a0This gives a better sense of movement, which would be lacking since there is no scrolling background in underground mode, so the worm would just move with its tail anchored at the middle &#8211; not quite as much fun.<\/p>\n <p><strong>What were your tools of choice?<\/strong><\/p>\n <p><b>GFX<\/b>: Tiled, Gimp.<\/p>\n <p><strong><b>SFX<\/b>: <\/strong>Audacity.<\/p>\n <p><b>Coding<\/b>: Javascript + Canvas.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/worm\/\" rel=\"tag\">worm<\/a><\/p>","time":"May 1st, 2014 7:20 am","title":"Here wormy wormy wormy\u2026!"}