Postcompo version is OUT!
Since it was unanimous from the comments that the lack of sound was a bummer, I’m pleased to announce:
The post compo version of The Longest Way Down!
- Sound! The game now has a few sound effects, recorded by me personally.
- Music! And it fits the mood perfectly.
- Better layout! The presentation is now a little cleaner and easier on the eyes.
- Assets preloading! To improve gameplay immersion.
- Title Screen! Ok this isn’t very exciting.
- Bug Fixes! Neither is this…
I wanted to add more content but I decided against it to keep the game bite sized and focus on the mood.
Think of it as a Myst equivalent of a comic strip. Short, but atmospheric.
Hope you will enjoy my game. Check out my compo page if you want to try it out.
Comments
raulincze
01. May 2014 · 09:44 UTC
The music does indeed fit the game nicely. It adds an extra dimension to the mood induced… But I think the whispers are a bit too loud. (they also don’t loop very well)
