Hammerhead in the sea of monsters – postmortem
“Beneath the surface” was really one of my favorite themes of all LDs that I took part.


“Hammerhead in the sea of monsters” puts you in control of a research submarine in a sea full of gigantic hostile creatures.
The initial idea was to gain resources from killed creatures to upgrade the sub. The final objective would be the oceans bottom where player fights a kraken-like screen sized monster. Time allowed me to reach at near 65% of this.
Too much effort was wasted with code in features that I never used: lots of AI on creatures attacking each other; devices that could get damaged and start to malfunction; many other devices (sonar, spot lights).
Result is that by sunday 12:00pm I barely had a playable gameplay with lot of code missing and no graphics – entire game was on placeholders. Lot of things had to be cut and graphics rushed. Well some placeholders stayed – Yes, if you find a giant cylinder swimming at depths that was suposed to be the hardest creature of the game =D
I have to say that I really liked the end result. The game got its atmosphere and have a clear path to be further developed. I’m planning more creatures, more devices and the final kraken.
Well, true is that this is the 3rd time that I promise a post compo version from my entries but at least one of them, the last one from LD 28, Hard Point, finally is ready in its full form:
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www.arcadiumplayware.com/Hard.Point.html
Thank you all for another high class compo, I’m on my way to rate at least 200 of the games.
See you ate LD 30!