{"author_name":"lukepilgrim","cat":"LD #29","comments":[],"epoch":1398852000,"likes":2,"metadata":{"p_key":"30148","p_author":"lukepilgrim","p_authorkey":"35160","p_urlkey":"65618","p_title":"Keep The Gem!","p_cat":"LD #29","p_event":"LD29","p_time":"1398852000","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"35160","us_name":"lukepilgrim","us_username":"lukepilgrim","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>A few people seemed to enjoy it and so I thought I&#8217;d give it a shot and post my game here too.<\/p>\n <p>It&#8217;s called <strong>&#8220;Keep The Gem!&#8221;\u00a0<\/strong><\/p>\n <p>It&#8217;s my first Ludum Dare Game, and the first game I made completely alone.<\/p>\n <div style=\"width: 439px\" class=\"wp-caption alignnone\"><img src=\"http:\/\/i.imgur.com\/O5LtJ9v.gif\" alt=\"Keep The Gem Gameplay\" width=\"429\" height=\"239\" \/><p class=\"wp-caption-text\">A Gameplay Gif. You should really try be quick, then you won&#8217;t get buried!<\/p><\/div>\n <p>For the game, instructions and tips please follow the Link:<\/p>\n <p><a title=\"Keep The Gem!\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=35160\" target=\"_blank\"><span style=\"text-decoration: underline\">Play the Game!<\/span><\/a><\/p>\n <p><strong>Can you beat my Highscore of 52 seconds? Write your Highscore in the comment section <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/strong><\/p>\n <p>I&#8217;m quite happy with the result. Sure there are problems with the physics: Some glitches will happen and if you play for too long it will get very laggy. I added the possibility to drop bombs, so that it&#8217;s possible to destroy some bodies if you\/and\/or the diamond get stuck, and I think it&#8217;s fairly playable like that. Putting more work in the physics engine would have cost too much time, and I really wanted to give the game a arcade-like gamefeel, so I put a lot of effort into optical feedback\u00a0and sounds.<\/p>\n <p>Except for the two Gunsounds I made every sound and music on my Gameboy using LSDJ.<\/p>\n <p>Most of the game was made on my Surface Pro 2 while sitting in the train and I was really surprised how well it went.<\/p>\n <p><strong>\u00a0<\/strong><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/successstory\/\" rel=\"tag\">SuccessStory<\/a><\/p>","time":"April 30th, 2014 5:00 am","title":"Keep The Gem!"}