Postmortem Ghostboredom
So, here’s how my first Ludum Dare went and how I feel about Scary Ugly Face.
The Good:
– My game turned out pretty much how I wanted it.
– I had a great time planning it out and throwing it together.
– The response so far has been more encouraging than I could have imagined!
The Bad:
– I made Scary Ugly Face in 24 hours and slept only 1.5 of those hours because I had no clue how to manage my time, and then I was burnt out and did nothing for the next 24 hours.
– The people who say it isn’t much of a game are right. There aren’t many interactive elements because I’m not great at programming. To be fair, it’s a story-focused game, so all the gameplay needed to do was put you into the shoes of the characters, but if I were to change anything about Scary Ugly Face, I’d try to make it feel more like a game.
I don’t know if I’ve “learned” much from this experience (aside from how Ludum Dare is pronounced), but I’ve been reminded of just how awesome, creative, talented, and inspiring the game dev community is.
Tags: postmortem
