{"author_name":"vexille","cat":"LD #29","comments":[],"epoch":1398813180,"likes":0,"metadata":{"p_key":"30172","p_author":"vexille","p_authorkey":"35792","p_urlkey":"65642","p_title":"Darkvision \u2013 Post-mortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398813180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"35792","us_name":"vexille","us_username":"vexille","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=35792\"><img class=\"aligncenter wp-image-356124\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Banner.png\" alt=\"Banner\" width=\"456\" height=\"250\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Banner-300x164.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Banner-550x301.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Banner.png 844w\" sizes=\"(max-width: 456px) 100vw, 456px\" \/><\/a><\/p>\n <p>This\u00a0was my first LD entry, and it was a really awesome experience! Even with all the bugs lack of polish that went in the\u00a0submitted version, I really liked how it turned out and I do intend on keep working on it and see where that goes (so I guess this would be only an LD post-mortem.)<\/p>\n <p>Darkvision is a horror platformer, inspired by classic cinematic platformers such as Oddworld and Heart of Darkness. Peer into an evil parallel dimension to reveal\u00a0the way as well as hidden perils!<\/p>\n <p>I&#8217;d say the biggest issue I faced was one of scope, which I&#8217;d assume is something fairly common in game jams, specially for the unexperienced (this was second time participating in a game jam.) Doing a cinematic platformer in itself was already a not-so-prudent decision, since the mechanics are fairly complex for a jam entry. And sure enough, it took me the whole saturday just to get it all working, even if lacking a lot of polish. Still, I had been meaning to do a cinematic platformer for a long time, so there&#8217;s that.<\/p>\n <div id=\"attachment_349624\" style=\"width: 531px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/LedgeGrabbingAnim.gif\"><img class=\"wp-image-349624\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/LedgeGrabbingAnim.gif\" alt=\"LedgeGrabbingAnim\" width=\"521\" height=\"234\" \/><\/a><p class=\"wp-caption-text\">Halfway through saturday and the character could grab ledges&#8230; but not climb them.<\/p><\/div>\n <p>After the platforming mechanics were fairly stable, I went on to making a couple of traps (falling boulders and a deadly blood geiser) which opened up some possibilities for the level design. I was a bit worried about the visuals though, since I&#8217;m a programmer and I only draw a bit, but I definetly can&#8217;t paint (as in colors, depth, shadows, all that.) But I did find that working with textures had a very interesting result, specially after drawing a bit on top of them to simulate depth to the objects. Also using Unity&#8217;s lighting system, the game was even more prettified.<\/p>\n <div id=\"attachment_354374\" style=\"width: 534px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/EvilDoors.gif\"><img class=\"wp-image-354374 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/EvilDoors.gif\" alt=\"EvilDoors\" width=\"524\" height=\"199\" \/><\/a><p class=\"wp-caption-text\">By the end of day 2 the scenery was looking very spiffy. But the eye thing did look like a Dorito.<\/p><\/div>\n <p>On monday I had to work during the day, so I only had about three hours to work on the game before submission. In those three hours I change the eye&#8217;s color, textured the character, fixed a bunch of little problems (like the fact that each body part of the character was too far apart from each other in the z axis, which screwed up with the lighting) and did 5 out of the 8 levels in the game. It was <em>intense<\/em>!<\/p>\n <p>A quick rundown of everything that went on:<\/p>\n <p><strong>The good:<\/strong><\/p>\n <ul>\n <li>The whole thing was way too much fun!<\/li>\n <li>Learned a lot from the feedback I got here.<\/li>\n <li>It was also a very cool experience to work alone in this, as you have to juggle around with what needs to be done.<\/li>\n <li>Learning about using textures this way was very good, and it might come\u00a0in very handy for me in the future.<\/li>\n <li>I got\u00a0a good notion of how the lighting works in Unity (even if I still have\u00a0<em>a lot<\/em> to learn)<\/li>\n <\/ul>\n <p><strong>The bad:<\/strong><\/p>\n <ul>\n <li>I really wish I&#8217;d managed to put in a few more levels.<\/li>\n <li>It also kinda sucked that it didn&#8217;t have a menu screen or a tutorial (something simple, just the key images popping up in some places in the beginning.)<\/li>\n <li>There were tons of little bugs and improvements, but there just wasn&#8217;t any time left!<\/li>\n <\/ul>\n <p><strong>A few lessons learned:<\/strong><\/p>\n <ul>\n <li>Using textures is an easy way for a non artist to make things look pretty!<\/li>\n <li>Feedback, feedback, feedback! A lot of people who played the game didn&#8217;t realize what chanting to the orb did, the eye thing definetly wasn&#8217;t enough feedback. (To be fair I did plan to have some blood splatters and stuff that you&#8217;d only see in the evil dimension, but still.)<\/li>\n <li>Before making an animation in Unity that changes the position of something, but very very sure you won&#8217;t have to change anything afterwards. I had to change the z value of all the body parts to fix the lighting problem, which meant I had to manually change all the values in all keyframes of all animations (you can&#8217;t tell Unity to ignore one axis of the transform, even if you&#8217;re not using it in the animation.)<\/li>\n <\/ul>\n <p>All in all, it was freaking awesome, I can&#8217;t wait to participate in the next LD! Congrats to everyone who participated, even if you didn&#8217;t manage to finish.<\/p>\n <p>If you haven&#8217;t played Darkvision yet, please <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=35792\">give it a try<\/a> and tell me what you think!<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 29th, 2014 6:13 pm","title":"Darkvision \u2013 Post-mortem"}