{"author_name":"PriorBlue","cat":"LD #29","comments":[],"epoch":1398813000,"likes":3,"metadata":{"p_key":"30173","p_author":"PriorBlue","p_authorkey":"35550","p_urlkey":"65643","p_title":"Mole Empire Post-Mortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398813000","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"35550","us_name":"PriorBlue","us_username":"priorblue","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>So after days of sleep, i want to post my resume. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>This was my first LD and i&#8217;m still exited, i have done a lot of stuff, but also wasted hours\u00a0with some aspects of the game.<\/p>\n <p><strong>Good part:<\/strong><\/p>\n <p>I created a shader tilemap system, that allow me to show up to 4096&#215;4096 tiles in real-time, so a zoom to the whole map don&#8217;t effect the\u00a0performance. (The map in the game has only 256\u00b2 tiles, but you can change this in the source code, if you want to try it out)<\/p>\n <p>Afterwards i extended\u00a0the engine with a 2d raytracer for light and shadow calculations (this was the risky part). And voila it looks very interesting.<\/p>\n <p>Because the map data is saved as image and i don&#8217;t have many experiences with map generation, i added a map editor and integrated it into the game, too. This was easier as i thought, the only &#8220;time-eater&#8221; was the &#8220;tile-connection&#8221; algorithm, it produced many hard code.<\/p>\n <p>It is also possible to create\/modify content (enemies, items) via &#8220;.ini&#8221;-files. So everybody can\u00a0easily expand the game, without watching in the code.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen123.png\"><img class=\"alignnone wp-image-357623 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen123.png\" alt=\"screen12\" width=\"400\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen123-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen123.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>Bad part:<\/strong><\/p>\n <p>For\u00a0the first time i created some music and i wasted to much time on finding a good\/simple music program (yes i searched during the game jam ^^&#8217;). After all i\u00a0came to the realization, that i don&#8217;t have any composing skills, so i tried out many generators and\u00a0surprisingly i created some interesting loops, i combined them and changed the instruments via midi tool and in the end i created 3 titles,\u00a0which do not sound so bad. But next time, i will be more\u00a0<span style=\"color: #000000\">experienced in\u00a0this part.<\/span><\/p>\n <p>I integrated to\u00a0many game play elements (like items, enemies, stats) to late, so i lost much potential\u00a0for\u00a0the game. I integrated for example the item&#8217;s, 0.5h before LD ended. &gt;.&lt;<\/p>\n <p>I love pixel art, but i&#8217;m not this talented yet, so i spend a lot of time in just a few sprites. For the future, i think i must find a simpler style to create more content.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Bad or Good part?!<\/strong><\/p>\n <p>I was sleeping about 6h the whole jam, this was interesting, but next time i think i will just better plan my game schedule.<\/p>\n <p>&nbsp;<\/p>\n <p><b>Finally<\/b><strong>\u00a0the Game:<\/strong><\/p>\n <p>The screenshots are &#8220;post\u00a0game jam&#8221;, because i added a few new features afterwards, but you can play both versions :):<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen10.gif\"><img class=\"alignnone wp-image-357624 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen10.gif\" alt=\"screen10\" width=\"400\" height=\"300\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>The in-game editor:<\/strong><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen11.gif\"><img class=\"alignnone wp-image-357625 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/screen11.gif\" alt=\"screen11\" width=\"400\" height=\"299\" \/><\/a><\/p>\n <p><strong>Game Jam entry:<\/strong><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=35550\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=35550<\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>Latest Version (0.2.0):<\/strong><\/p>\n <p><a href=\"http:\/\/onepixelahead.de\/mole_empire_0.2.0.zip\">Win(32bit)<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Have fun, and sorry for my bad English.<\/p>","time":"April 29th, 2014 6:10 pm","title":"Mole Empire Post-Mortem"}