{"author_name":"DragonMaster21","cat":"LD #29","comments":[],"epoch":1398811320,"likes":0,"metadata":{"p_key":"30176","p_author":"DragonMaster21","p_authorkey":"25675","p_urlkey":"65646","p_title":"Post Mortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398811320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25675","us_name":"DragonMaster21","us_username":"dragonmaster21","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I&#8217;m really happy with how this Ludum Dare went, as it was my first. Mostly everything was good for me and I didn&#8217;t really have much bad stuff which was very cool. I guess that I was lucky nothing else went wrong because I didn&#8217;t really do any planning at all.<\/p>\n <p><strong> The Good<\/strong><br \/>\n &#8211; I was able to complete my game .<br \/>\n &#8211; I didn&#8217;t really have any bugs that caused me to get stuck for very long. &#8211; I had the whole weekend to work and my sisters didn&#8217;t bother me too much<br \/>\n -My mom got me icecream when LD started, yum!<\/p>\n <p><strong>The Bad<\/strong><br \/>\n &#8211; I didn&#8217;t really get too much gameplay in, I was hoping to add a little more potato shooting and jumping around<br \/>\n -Music, I didn&#8217;t really have any tools I knew how to use to make some so I resorted to an online, simple creator thing<br \/>\n -I could get the HTML export to work unfortunately so no HTML<\/p>\n <p>&nbsp;<\/p>\n <p>That&#8217;s all. I&#8217;m really glad that I did this because it&#8217;s really motivated me to code more games and it was a ton of fun. I learned that I shouldn&#8217;t try and code large games, but instead build a bunch of little prototypes and if I find something I really like, expand on it. Thank you all for making it awesome!<\/p>","time":"April 29th, 2014 5:42 pm","title":"Post Mortem"}