DIG HARD: Gameplay Video, Source Code
Behold! A successful run of our game Dig Hard *is* possible (don’t watch all the way to the end if you hate *spoilers*): [YouTube]
We’ve also now linked our Source Code if you’re interested. Everything is Creative-Commons Licensed. Some useful general classes which anyone using Unity might find Helpful:
CustomBehaviour – A no-cost, drop-in replacement for MonoBehaviour with lots of helper functions to let you type less!
CustomExtensions – General helpful extension methods for vector swizzling, time-independent easing, component-lookup, etc.
PooledObject – A super-lightweight GameObject-pool for explosions, bullets, etc (just a linked-list using the source prefab as the head)
Sprite-Lerp Shader – for doing color-fades like flash does, rather than Unity’s default multiply.
Also, a shoutout to Gallant Games’ InControl Library for GamePads. It Just Works. Amazing.
Hope this helps! Power to the people!
