DIG HARD: Gameplay Video, Source Code

Behold! A successful run of our game Dig Hard *is* possible (don’t watch all the way to the end if you hate *spoilers*): [YouTube]

DIG HARD LOGO

We’ve also now linked our Source Code if you’re interested.  Everything is Creative-Commons Licensed.  Some useful general classes which anyone using Unity might find Helpful:

CustomBehaviour – A no-cost, drop-in replacement for MonoBehaviour with lots of helper functions to let you type less!

CustomExtensions – General helpful extension methods for vector swizzling, time-independent easing, component-lookup, etc.

PooledObject – A super-lightweight GameObject-pool for explosions, bullets, etc (just a linked-list using the source prefab as the head)

Sprite-Lerp Shader – for doing color-fades like flash does, rather than Unity’s default multiply.

Also, a shoutout to Gallant Games’ InControl Library for GamePads.  It Just Works.  Amazing.

Hope this helps!  Power to the people!