{"author_name":"wilbefast","cat":"LD #29","comments":[],"epoch":1398768960,"likes":1,"metadata":{"p_key":"30243","p_author":"wilbefast","p_authorkey":"14535","p_urlkey":"65715","p_title":"Kraken pool party post-mortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398768960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"14535","us_name":"wilbefast","us_username":"wilbefast","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><em><strong>It&#8217;s party time \ud83d\ude00<\/strong><\/em><\/p>\n <p><strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=14535\">&#8220;Kraken Pool Party&#8221;<\/a>\u00a0<\/strong>is a game about a schizophrenic Kraken. Each player controls a different tentacle: may the most tentacle-y tentacle win \ud83d\ude00<\/p>\n <p>As predicted the game looks nothing like my <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/kraken_pool_party.png\">mockup <\/a>\ud83d\ude09<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=14535\"><img class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/342546\/14535-shot0.png\" alt=\"\" width=\"594\" height=\"334\" \/><\/a><\/p>\n <p>A lot of the initial features didn&#8217;t meet the cut, but since we applied <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/mcfunkypants\/\">McFunkpants<\/a>&#8216; <a href=\"http:\/\/gamedevelopment.tutsplus.com\/articles\/1gam-how-to-succeed-at-making-one-game-a-month--gamedev-3695\">rolling MVP philosophy<\/a> we were able to fall back on our most recent working version about\u00a030 minutes before the end of the jam (at 2:30AM French time) and submit with no stress <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>To be precise the game ends after a fixed time rather than when the Kraken is killed by the enemies. The enemies don&#8217;t even attack, and no sailors fall into the water (so there&#8217;s nothing to eat). We did manage to implements all the important features though (moving, grabbing, smashing, throwing, title, score screen, etc): it&#8217;s a complete game albeit a limited one <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=14535\"><img class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/342546\/14535-shot1.png\" alt=\"\" width=\"595\" height=\"334\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>So this kind of agile, iterative development strategy can work extremely well, it just means spending a lot of time and energy guiding the project, and a considerable amount of discipline (because we all want to implement <em>all<\/em> the features)!<\/p>\n <p><img class=\"aligncenter size-full wp-image-356836\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/implement.png\" alt=\"Implement all the things!\" width=\"400\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/implement-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/implement.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/p>\n <p>Looking forward to playing your games \ud83d\ude00<\/p>\n <ul>\n <li><strong>Project lead \/ sound \/ music:<\/strong> <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/wilbefast\/\">Wilbefast<\/a>\u00a0(<a href=\"http:\/\/naturalpad.fr\/\">NaturalPad<\/a>)<\/li>\n <li><strong>Lead developer:<\/strong> Sebastian (<a href=\"http:\/\/naturalpad.fr\/\">NaturalPad<\/a>)<\/li>\n <li><strong>Additional programming:<\/strong>\u00a0Wilbefast, Bourhane (<a href=\"http:\/\/naturalpad.fr\/\">NaturalPad<\/a>),\u00a0<a href=\"https:\/\/twitter.com\/M_Arihy\">Mellany<\/a><\/li>\n <li><strong>Graphics:\u00a0<\/strong>Lamine, Flora, \u00a0Aurel (<a href=\"http:\/\/aiko-creative.com\/\">Aiko Creative Vision<\/a>)<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/crawl\/\" rel=\"tag\">crawl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/death-worm\/\" rel=\"tag\">death worm<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/kraken\/\" rel=\"tag\">kraken<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/kraken-pool-party\/\" rel=\"tag\">kraken pool party<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/naturalpad\/\" rel=\"tag\">NaturalPad<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/party\/\" rel=\"tag\">party<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/pool\/\" rel=\"tag\">Pool<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/powerhoof\/\" rel=\"tag\">powerhoof<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/wilbefast\/\" rel=\"tag\">wilbefast<\/a><\/p>","time":"April 29th, 2014 5:56 am","title":"Kraken pool party post-mortem"}