{"author_name":"Tuism","cat":"LD #29","comments":[{"author_name":"","time":"April 29, 2014 5:36 am","epoch":1398767760,"text":"Why are my gifs not animating XD They&#8217;re gifs!!!!","spam":"N"}],"epoch":1398766860,"likes":2,"metadata":{"p_key":"30250","p_author":"Tuism","p_authorkey":"35114","p_urlkey":"65722","p_title":"Postmortem: SUPER LANDSHARK MISSILE ATTACK","p_cat":"LD #29","p_event":"LD29","p_time":"1398766860","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"35114","us_name":"Tuism","us_username":"\/author\/tuism\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>This was <strong>my first Ludum Dare<\/strong> ever, and my 3rd real game jam in total ever (did one <a href=\"http:\/\/www.tuism.com\/my-indie-speed-run-game-part-1\/\" target=\"_blank\">Indie Speed Run<\/a> and one <a href=\"http:\/\/www.tuism.com\/making-dark-magic-at-global-game-jam-14-d\/\" target=\"_blank\">Global Game Jam<\/a>, and by far my best jam ever &#8211; each jam builds on the previous one, and the LEVEL UP that one gets at game jams are just TOO MASSIVE TO PASS UP. I hugely encourage everyone to do game jams as often as they&#8217;re able to!<\/p>\n <p>My LD48 game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=35114\" target=\"_blank\">SUPER LANDSHARK MISSILE ATTACK<\/a> turned out way beyond all my own expectations. I was never good with Unity! Please give it a look <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>One thing my experience has told me is that I always write postmortem part 1 of my jams and then never get to part 2. So screw that, I&#8217;m going to do this one quick and in <strong>reverse chronological order<\/strong> like <a href=\"http:\/\/www.imdb.com\/title\/tt0209144\/\" target=\"_blank\">Memento<\/a> <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <h3>Score attack!<\/h3>\n <p>Another thing I was sad to not have had time to put in was score tracking, so I&#8217;m making a competition! <a href=\"http:\/\/twitter.com\/tuism\" target=\"_blank\">Send me screenshots<\/a> of your high score and the highest scorer this week (ending Monday 5th May) will get to design a level for SUPER LANDSHARK MISSILE ATTACK with me \ud83d\ude00<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkscore_BANNER1.jpg\"><img class=\"alignnone size-medium wp-image-356736\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkscore_BANNER1-300x187.jpg\" alt=\"landsharkscore_BANNER\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkscore_BANNER1-300x187.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkscore_BANNER1-550x343.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkscore_BANNER1.jpg 960w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <h3>Adding sound<\/h3>\n <p>I didn&#8217;t have time to add in sound and music, which disappointed me greatly, so I played the game over some rocking track and made a video of it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/DUzqlAde6Co?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <h3>Finishing<\/h3>\n <p>Eventually I detailed things a bit more, added more levels (there are three in total right now) and colour and juice and stuff and rushed it out the door in the final 6 hours:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost07.gif\"><img class=\"alignnone wp-image-356735 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost07.gif\" alt=\"landsharkpost07\" width=\"400\" height=\"297\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h3>Fleshing it out<\/h3>\n <p>I dropped in a bunch of objects, found some homing missile code, and went to town in a gameplay test. AND IT WAS AWESOME. So I pretty much didn&#8217;t change the gameplay from this kind of stuff:<\/p>\n <p><a href=\"http:\/\/instagram.com\/p\/nRtD2JN1f3\/\" target=\"_blank\"><img class=\"alignnone wp-image-356733 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost_05_gameplayTest_web.gif\" alt=\"landsharkpost_05_gameplayTest_web\" width=\"400\" height=\"401\" \/><\/a><\/p>\n <p>And then amped it up in magnitude, and added score tracking and a timer, which made EVEN MORE AWESOME<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost06.gif\"><img class=\"alignnone wp-image-356734 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost06.gif\" alt=\"landsharkpost06\" width=\"596\" height=\"328\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <h3>Physics<\/h3>\n <p>Then I spent more than half of day one trying to get the physics for landshark working. One of the things I really wanted was for him to swim up walls&#8230; And generally defy gravity. Eventually after a lot of maths and help from other people&#8217;s maths:<\/p>\n <p><a href=\"http:\/\/instagram.com\/p\/nQzoM6t1Wa\/\" target=\"_blank\"><img class=\"alignnone wp-image-356731 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost_03_physics_web.gif\" alt=\"landsharkpost_03_physics_web\" width=\"400\" height=\"401\" \/><\/a><\/p>\n <p><a href=\"http:\/\/instagram.com\/p\/nQ_2Zdt1fX\/\" target=\"_blank\"><img class=\"alignnone wp-image-356732 size-full\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost_04_physicstest_web.gif\" alt=\"landsharkpost_04_physicstest_web\" width=\"400\" height=\"401\" \/><\/a><\/p>\n <h3>Planning<\/h3>\n <p>I actually don&#8217;t remember where the idea came from. All I remember was that initially I wanted LAZERS. But that was hard so I went missiles <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> This was my &#8220;project manager&#8221; over the weekend:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost_01_book.jpg\"><img class=\"alignnone size-medium wp-image-356738\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost_01_book-300x225.jpg\" alt=\"landsharkpost_01_book\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost_01_book-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost_01_book-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/landsharkpost_01_book.jpg 1000w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <h3><\/h3>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>Very little actually, I was REALLY surprised.<\/li>\n <li>Lack\u00a0understanding of Unity physics (or indeed any maths physics), of Quaternions, of Vectors, etc, made it really really tricky.<\/li>\n <li>Didn&#8217;t budget time for sound and interface.<\/li>\n <li>I wasn&#8217;t sure what the scope was from the beginning and built as I went<\/li>\n <li>Spent a ton of time on swimming up the wall mechanic&#8230; But didn&#8217;t end up using it a lot. It was one of those REALLY out of the way mechanics that had all sorts of mad implications that I couldn&#8217;t have considered when I was making it. Like falling into the infinite sky \ud83d\ude1b But it&#8217;s not really so much &#8220;wrong&#8221; as &#8220;something I can explore more&#8221; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>Being surrounded by other jammers, we could all ask each other about things. It REALLY helped everyone \ud83d\ude00 Jam in a herd! If it works for zebras it works for jammers!<\/li>\n <li>I let myself go\u00a0&#8211; picked a theme, basic idea, and just explored how it played.\u00a0The lack of a solid, defined, &#8220;dead&#8221; goal from the get-goal for me allowed for\u00a0a refreshing exploratory approach to this jam.<\/li>\n <li>Not having to justify every decision, thing to try, etc in a team made it really easy to rapidly try and discard ideas. Not that I don&#8217;t appreciate being in a team. I really missed being able to specialise and do what I do best and let everyone do what they did best. Good for time, less good for focus and attention to detail.<\/li>\n <li><a href=\"http:\/\/www.sketchup.com\/\" target=\"_blank\">Google Sketchup<\/a>. Seriously, it&#8217;s the only 3D program I know and without it I wouldn&#8217;t be able to make ANY 3D. Well, besides the cubes and spheres. Thanks for the <del>fish<\/del> shark!<\/li>\n <li><a href=\"https:\/\/unity3d.com\/\" target=\"_blank\">Unity<\/a>. I give it lots of hell, and it gives me lots of hell, but without it I would never ever have made something that looks so big in such a short of time. And this applies to EVERYONE. It&#8217;s a great big sandbox, all you have to do is to find how other people did what you want it to do&#8230; And remember syntax XD<\/li>\n <\/ul>\n <p>It was truly fantastic! I&#8217;ll never ever miss another Ludum Dare EVER! \ud83d\ude00<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/chaos\/\" rel=\"tag\">chaos<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/landshark\/\" rel=\"tag\">LANDSHARK<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/madness\/\" rel=\"tag\">madness<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mayhem\/\" rel=\"tag\">mayhem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/missiles\/\" rel=\"tag\">missiles<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/shark\/\" rel=\"tag\">shark<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/steven-tu\/\" rel=\"tag\">Steven Tu<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tuism\/\" rel=\"tag\">tuism<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/twoplus-games\/\" rel=\"tag\">Twoplus Games<\/a><\/p>","time":"April 29th, 2014 5:21 am","title":"Postmortem: SUPER LANDSHARK MISSILE ATTACK"}