The Thing Beneath the Surface – Post Mortem

While we are overall pleased with how the game came out there are a few things that didn’t make it into the final build. Hopefully down the line when we have some more free time we’ll pick the game back up and finish it but for now it still a good result for our first Game Jam.

1: The ability to select which family members you can feed – We wanted to have something similar to the family from Papers Please where you have to make the tough decision of who lives and who dies.

2: A more clear Day/night cycle – The day does change as you play through the game but we still could have made it more clear on how much time you had left, also have it be more clear that a new day starts if you go home in the evening.

3: More testing – There are still several things we would have tweaked if we had the time, one being the time the berries respawn as it was meant to be an in game day rather than 60 secs.

4: Having the Monster affect the world – We were also planning on having the monster cause certain scenery pieces to shake as it moved under them, unfortunately we didn’t have enough time to do this, though the particle effects did come out nice in the end.

In the end we think our first Game Jam was a great success and were all much more confident in our abilities as programmers.

The Thing beneath the surface Screenshot 2

Hope everyone had as good a time as we did and we cant wait to play all the games ^^