{"author_name":"Elforama","cat":"LD #29","comments":[],"epoch":1398736620,"likes":0,"metadata":{"p_key":"30289","p_author":"Elforama","p_authorkey":"23982","p_urlkey":"65761","p_title":"Cry Baby Postmortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398736620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"23982","us_name":"Elforama","us_username":"elforama","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hi everyone, this has been my second LD, and boy what fun did I have!<\/p>\n <p>Please try out my game\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=23982\" target=\"_blank\">HERE<\/a>, feedback is much appreciated.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-2014-04-27-21.16.511.png\"><img class=\"alignnone size-medium wp-image-356407\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-2014-04-27-21.16.511-300x176.png\" alt=\"Screenshot 2014-04-27 21.16.51\" width=\"300\" height=\"176\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-2014-04-27-21.16.511-300x176.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-2014-04-27-21.16.511-550x323.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-2014-04-27-21.16.511.png 695w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Last time I focused almost all my time on gameplay and\u00a0spent nearly no time on graphics. This time I worked on the graphics first once I had an idea. After the overall look started coming together I began work on the gameplay. As a result, I wasn&#8217;t able to get all the gameplay elements finished.<\/p>\n <p>Picking an idea for the theme was hard for me. I decided to go with a platformer because I really like them, and my last game (a puzzle platformer) had awful controls which I wanted to redeem myself from. The controls turned out bad still because of glitches, but I was later able to fix them luckily. When I added the idea for tears, I just went off with it to see where it would go. None of the gameplay mechanics besides jumping were preplanned.<\/p>\n <p>I&#8217;ve been told by nearly everyone who has played my game that it is very hard. I guess I failed on that end, because my last game was also very hard and I had wanted to make this more approachable as a result. Oh well, I enjoy\u00a0the current difficulty at least =]<\/p>\n <p><strong>Things that went right:<\/strong><\/p>\n <p>&#8211; Graphics and animations I am very proud of for my first time doing pixel art.<\/p>\n <p>&#8211; Theme interpretation<\/p>\n <p>&#8211; I was able to put together a simple menu system in the last hour that worked well.<\/p>\n <p>&#8211; Almost a fully working game<\/p>\n <p>&#8211; Turned out better than I thought.<\/p>\n <p>&#8211; Second LD completed!<\/p>\n <p><strong>Things that went wrong:<\/strong><\/p>\n <p>&#8211; Players let me know of a game breaking glitch. It took me a while to find a solution, but gladly it was extremely simple when I got it fixed.<\/p>\n <p>&#8211; The ending of the game was bugged and no one could complete it. It turned\u00a0out this was simply a typo I easily fixed later.<\/p>\n <p>&#8211; The crying mechanic is buggy, sometimes the girl cries when when she shouldn&#8217;t and doesn&#8217;t cry when she should.<\/p>\n <p>&#8211; I wanted to add a few more ways of interaction with the robots but ran out of time<\/p>\n <p>&#8211; Forgot to add a reset to the game. Added the player reset at the last second but forgot about reseting the robots.<\/p>\n <p>&#8211; No time for sound =[<\/p>","time":"April 28th, 2014 8:57 pm","title":"Cry Baby Postmortem"}