{"author_name":"Makai","cat":"LD #29","comments":[],"epoch":1398735120,"likes":3,"metadata":{"p_key":"30295","p_author":"Makai","p_authorkey":"501124","p_urlkey":"65767","p_title":"My first Ludum Dare: Postmortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398735120","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"501124","us_name":"Makai","us_username":"Makai","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I really lucked out with the theme. Outside of the competition, I have been working on a <a href=\"http:\/\/www.ptolemo.com\/\">strategy game on a globe<\/a>. Originally in that game, tiles were layered and you dug up layers to craft into weapons\/units. Unfortunately, units ended up putting holes everywhere in the map and unit movement became really confusing with tile height differentials, so I removed this feature from my game.<\/p>\n <p>I was sad to let go this feature, but it was for the best. Then, <em>Beneath the Surface<\/em> is announced as the Ludum Dare theme and I get excited to revive this mechanic! The name comes from the original goal &#8211; a hunt for gems hidden beneath the surface. This would behave as sort of reverse Minesweeper. You would dig up a layer and depending on the layer beneath it, a transformation would happen. Transformations were bad because they would throw off your scent for the hidden gems. This approach didn&#8217;t seem like it would work out the more I thought about it. The gameplay would probably resemble randomly clicking on tiles. I also considered some sort of match-3 game with the addition of tile height dimension, but this didn&#8217;t seem like a fruitful path either.<\/p>\n <p>At this point, I scrapped everything and making a roguelike on a globe.\u00a0 Tile transformations were no more. You would hunt for resources and craft them into upgrades. The only problem was I had nine hours left. I may come back to this in the future, but I did not have time to complete this during the Jam.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Dig.png\"><img class=\"alignnone size-medium wp-image-356341\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Dig-300x192.png\" alt=\"Dig\" width=\"300\" height=\"192\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Dig-300x192.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Dig-550x352.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Dig.png 1120w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>So I went back to the puzzle game. I was inspired by <a href=\"http:\/\/en.wikipedia.org\/wiki\/Hexic\">Hexic<\/a>. Maybe I could do a Match-3 game after all, just not in straight lines. I was going to do Hexic but require tiles to be at the same height for removal. Then I had a better idea &#8211; rings. The specifics came later, just in time for submission (I was a little late, actually). And hey, it didn&#8217;t turn out terribly, all things considered. Still, people are having trouble grasping the mechanics. The rules probably require a good rewrite for clarity. A tutorial would be a good idea if I decide to improve upon the game in the future. Animations would also be helpful. I experimented with popping tiles out before transformations, but my rendering system prevented this from working properly.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ColorPuzzle.png\"><img class=\"alignnone size-medium wp-image-356376\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ColorPuzzle-300x288.png\" alt=\"ColorPuzzle\" width=\"300\" height=\"288\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ColorPuzzle-300x288.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/ColorPuzzle-550x529.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&#038;uid=31866<\/p>","time":"April 28th, 2014 8:32 pm","title":"My first Ludum Dare: Postmortem"}