{"author_name":"Garris","cat":"LD #29","comments":[],"epoch":1398727200,"likes":1,"metadata":{"p_key":"30347","p_author":"Garris","p_authorkey":"33993","p_urlkey":"65820","p_title":"Divernaut post-production ramble","p_cat":"LD #29","p_event":"LD29","p_time":"1398727200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"33993","us_name":"Garris","us_username":"\/author\/dustoutgames\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Okay! Time for a debriefing. This was my first Ludum Dare and it was great! I coded. I pixeled. I spilled food on stuff. I drank a LOT of faygo Rock n Rye. Good experience all around. Here&#8217;s my 48 hour compo submission~<\/p>\n <p>Proudly Presenting:<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=33993\" target=\"_blank\"><img class=\"alignnone size-medium wp-image-355998\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/DivernautTitle-300x238.png\" alt=\"DivernautTitle\" width=\"300\" height=\"238\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/DivernautTitle-300x238.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/DivernautTitle.png 315w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>(Click that for the entry page)<br \/>\n Divernaut is about exploring, and underwater caves, and dangerous sea creatures, and seaweed, and air bubbles, and explosions! Also spaceships. Don&#8217;t worry. It&#8217;ll all make sense soon.<\/p>\n <p><strong>WHAT WENT RIGHT<\/strong><br \/>\n I was a little drunk at the beginning of the event. This turned out to be a good thing, because when the theme was announced, it made it way easier to grab a notebook and just puke out like 10 pages nonsense inspired by &#8220;Beneath the Surface&#8221;. I while later, I went back and read it all, then picked out all the not stupid parts and formed my concept from them. I also had a production schedule that I put together based on reading past LD post-mortems. That production schedule is likely the main reason I actually finished anything. Having deadlines within a deadline is a very effect time management trick for goal oriented people such as myself. &#8220;Yes I have 48 hours to finish this, but I only have ONE HOUR LEFT TO FINISH MY TEMP GRAPHICS D: *panic panic panic*&#8221;<\/p>\n <p><strong>WHAT WENT WRONG<\/strong><br \/>\n Friday afternoon, I was getting ready for the event when SURPRISE! Apparently there was going to be a party at my house that night. There ended up being a two or three hour overlap with the party and Ludum Dare, which was fairly distracting. Lesson Learned: Don&#8217;t just plan for the event. Plan for your life around the event as well. The bright side was that this party resulted in the &#8220;a little drunk&#8221; detail mentioned in the previous section. My other big woulda-coulda-shoulda involves that production schedule I had. I did not follow it as strictly as I should have. Once I reached the mapping\/level planning phase, I started finding bugs. This is normal. Unfortunately, with most of the bugs I&#8217;d think &#8220;Oh this is tiny, I&#8217;ll just fix it right now and then get back to mapping.&#8221;. That was a bad idea and it ended up costing me my game&#8217;s music, and some graphical polish (it&#8217;s easy to mistake the green fish for missiles). None of the things were game breaking bugs, so I should have just noted them, and taken care of as many as possible during my debug phase. This would have let me stay on schedule and give the game a soundtrack.<\/p>\n <p><strong>ADVICE FOR NEXT TIME (for myself, and newcomers)<\/strong><br \/>\n Have a plan. If you&#8217;re like me and already had a plan, have a better plan. If I hadn&#8217;t stuck to my production schedule, I probably wouldn&#8217;t have even finished at all. I got side-tracked just a little bit, and paid for it with a soundtrack. Don&#8217;t make my same mistake.<\/p>\n <p><strong>FINAL WORDS<\/strong><br \/>\n This was my first Ludum Dare, and it was a fantastic experience. I like making games, and this even was incredibly revitalizing to my creative drive. I&#8217;ll be doing my best to join every future Ludum Dare.<\/p>\n <p>&nbsp;<\/p>\n <p>Wanna find me on Twitter?<br \/>\n <a href=\"https:\/\/twitter.com\/dustoutgames\" target=\"_blank\">http:\/\/twitter.com\/DustoutGames<\/a><\/p>\n <p>Did you like Divernaut? Are you interested in more games by Dustout? Check out the<br \/>\n <a href=\"http:\/\/dustoutgames.wix.com\/dustoutgames\" target=\"_blank\">Dustout Games website<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/success-story\/\" rel=\"tag\">success story<\/a><\/p>","time":"April 28th, 2014 6:20 pm","title":"Divernaut post-production ramble"}