{"author_name":"lintfordpickle","cat":"LD #36","comments":[],"epoch":1480943640,"likes":2,"metadata":{"p_key":"3035","p_author":"lintfordpickle","p_authorkey":"28918","p_urlkey":"38509","p_title":"I\u2019m in!","p_cat":"LD #36","p_event":"LD37","p_time":"1480943640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"28918","us_name":"lintfordpickle","us_username":"lintfordpickle","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>This will be my 5th Ludum Dare, but more\u00a0excitingly for me, this will be the first LD without any guilty feelings of\u00a0&#8220;I should be studying&#8221; as I just\u00a0graduated. So now, minus any distraction from my kids, I should be looking at a nice couple of days of solid game dev <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I&#8217;ll be using:<\/p>\n <ul>\n <li>Java w\/ Eclipse<\/li>\n <li>LWJGL3 \/ OpenAL<\/li>\n <li>Paint.net<\/li>\n <li><a href=\"http:\/\/www.abundant-music.com\/\">Abundant Music<\/a>\u00a0(haven&#8217;t used this before, but looks simple enough).<\/li>\n <\/ul>\n <p>In the past I created and tried to maintain a small library project on github with basic boiler plate code for LWJGL. The idea is to get started on the day much quicker, so I don&#8217;t need to do things like texture loading, sprite rendering and setting up shaders.\u00a0The library isn&#8217;t\u00a0complete and not particularly well coded, but if I get time this week I think I&#8217;ll try and add to it. \u00a0The project location is:<\/p>\n <p>LDLibrary <a href=\"https:\/\/github.com\/LintfordPickle\/Java-LDLibraryGL\">https:\/\/github.com\/LintfordPickle\/Java-LDLibraryGL<\/a><\/p>","time":"December 5th, 2016 8:14 am","title":"I\u2019m in!"}