{"author_name":"sntran","cat":"LD #29","comments":[],"epoch":1398726660,"likes":2,"metadata":{"p_key":"30354","p_author":"sntran","p_authorkey":"29333","p_urlkey":"65827","p_title":"Subsea mission failed","p_cat":"LD #29","p_event":"LD29","p_time":"1398726660","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"29333","us_name":"sntran","us_username":"sntran","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Unfortunately, I could not finish the project, even in the jam. Not much to excuse, better improve next time.<\/p>\n <p>What I could accomplish was having the map with diagonal walls, and lighting between player and enemy subs.<\/p>\n <p>Sonar ping almost worked, but I could not manage the rotated edges of the walls, so only straight walls can light up. Hitting the enemy works fine though.<\/p>\n <p>Could not get the two extra weapons as planned, even though I think it would be easy to add.<\/p>\n <p>No AI at all, which is the most disappointing things. Other stuffs just kept me from implementing even the basic AI.<\/p>\n <p>Overall, learning the whole Phaser engine was a little rough experience for me, especially when I have to deal with P2 physics.<\/p>\n <p>Though incomplete, you can still see the prototype at\u00a0https:\/\/sntran.github.io\/Subsea-War\/dist\/index.html.<\/p>\n <p>And congrats to everyone who participated!<\/p>\n <p>&nbsp;<\/p>","time":"April 28th, 2014 6:11 pm","title":"Subsea mission failed"}