{"author_name":"RensGroothuijsen","cat":"LD #29","comments":[],"epoch":1398725820,"likes":1,"metadata":{"p_key":"30364","p_author":"RensGroothuijsen","p_authorkey":"34037","p_urlkey":"65837","p_title":"Well, I guess time\u2019s up","p_cat":"LD #29","p_event":"LD29","p_time":"1398725820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"34037","us_name":"RensGroothuijsen","us_username":"rensgroothuijsen","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Hey everyone, we had a good time and we hope you did too. We neglected to post any intermediary updates because we didn&#8217;t have much to show yet&#8230;and frankly, we still don&#8217;t have half as much to show as we wanted to.<\/p>\n <p>This was my first time developing a game in Unity, and I learned a lot about it &#8212; especially how to handle its physics engine. It&#8217;s a simple one-level game, but I&#8217;m fairly pleased with it nonetheless. Could&#8217;ve added more levels, better 3D models, proper mouse support&#8230;but hey, there&#8217;s always next time. The end result is a fairly straightforward projectile-launching game, even if &#8220;projectile launching&#8221; in this case means &#8220;dwarf tossing&#8221;.<\/p>\n <p>Can&#8217;t take credit for the idea, nor the music or the dwarf model used &#8212; those were the work of my colleague, who has decided to remain anonymous. There was a story to the game, but since globs of text apparently looked fairly ugly in-game, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=34037\">we&#8217;ve just decided to post it here with the submission.\u00a0<\/a><\/p>\n <p>Good luck with the voting, everyone!<\/p>","time":"April 28th, 2014 5:57 pm","title":"Well, I guess time\u2019s up"}