{"author_name": "montyontherun", "cat": "LD #29", "comments": [{"author_name": "", "time": "April 28, 2014 5:14 pm", "epoch": 1398723240, "text": "Failing would be quitting.  You didn&#8217;t make the crazy 48-hour deadline&#8230; that&#8217;s not failing.  The Ludum Dare, at least from what I&#8217;ve gathered in my short time as a participant, is all about getting people to sit and take the time to create a game when they might not otherwise make the time themselves.  In that aspect, you&#8217;ve not only achieved the main goal, but are aspiring to rise above it.  Kudos for that.", "spam": "N"}, {"author_name": "", "time": "December 7, 2014 6:30 pm", "epoch": 1417995000, "text": "Believe it or not, only now I saw your comment;<br />\n A brief summary: in the end, I actually continued the project just a little more, in order to properly see the multi-head feature working. But that was it. The lack of interest from other was the cue.", "spam": "N"}], "epoch": 1398722220, "likes": 3, "metadata": {"p_key": "30386", "p_author": "montyontherun", "p_authorkey": "4639", "p_urlkey": "65859", "p_title": "greed", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1398722220", "p_likes": "3", "p_comments": "2", "p_status": "UPD5", "us_key": "4639", "us_name": "montyontherun", "us_username": "montyontherun", "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<p>You know &#8211; sometimes you must know your limits. Just because you had a cool idea, doesn&#8217;t mean it is suitable for a Game Jam. And that was my case.</p>\n <p>I worked tirelesly on saturday, barfing some 50 skelleton Java classes that kind of modelled a submarine simulation, with targets, objectives, scenarios, ships, bases, etc. But then, came the implementation task. And it dragged.</p>\n <p>It&#8217;s doesn&#8217;t help that I had a case of sickness in the family and basically lost my sunday on a very important visitation. And it was well worth it. I have no regrets.</p>\n <p>I want to really finish this prototype by the end of the week &#8211; I trully believe that I can at least prototype the multi-head aspect of it. I already have a moving submarine (actually, a 3D vertex in the middle of a void 3D space) that submerges, activates a periscope (that does nothing), can change it&#8217;s thrust and steer around. Pretty much the basics.</p>\n <p>More than just a prototype, I really want this to become the final project for post grad. program I&#8217;m currently enrolled into.</p>\n <p>Also worth noticing this; This simulation has ABSOLUTELY NOTHING TO DO WITH THE BRAZILLIAN NAVY. It was modelled around the Los Angeles class. Why am I disclaiming this? That&#8217;s because I work there &#8211; but not on submarines or anything, but rather with payroll systems.</p>\n <p>&nbsp;</p>\n <p>I failed, but this from failure, a nice thing might spring to life.</p>", "time": "April 28th, 2014 4:57 pm", "title": "greed"}