{"author_name": "anbreizh", "cat": "LD #29", "comments": [], "epoch": 1398718080, "likes": 0, "metadata": {"p_key": "30410", "p_author": "anbreizh", "p_authorkey": "13200", "p_urlkey": "65883", "p_title": "LD29 Compo – YAPP (Yet another postmortem post)", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1398718080", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "13200", "us_name": "anbreizh", "us_username": "anbreizh", "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<p>Obligatory postmortem post.</p>\n <p>The theme didn&#8217;t really enjoyed me. After a while, I came up with some ideas all based on &#8216;terrestrial&#8217; view of the theme (by opposition to the &#8216;marine&#8217; view that a lot of participants had).</p>\n <p>So my idea was to make a simple game where a mole had to find valuables beneath the surface, and bring them back on top. The idea was to force the player to plan out its digging so he can come back easily. This was later enforced by the time limit and respawning time bonuses (worms).</p>\n <div id=\"attachment_352887\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2014/04/screen29.png\"><img class=\"size-medium wp-image-352887\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2014/04/screen29-300x225.png\" alt=\"Here is my entry\" width=\"300\" height=\"225\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2014/04/screen29-300x225.png 300w, http://ludumdare.com/compo/wp-content/uploads/2014/04/screen29-550x413.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a><p class=\"wp-caption-text\">Here is my entry</p></div>\n <p><a title=\"My entry post is here\" href=\"http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=13200\" target=\"_blank\">My entry post is here</a>, and I just made <a title=\"a little video of the game\" href=\"https://www.youtube.com/watch?v=vk8DvQC55ro\" target=\"_blank\">a little video of the game</a>.</p>\n <h2>The good</h2>\n <ul>\n <li>Python is really my favourite language. I&#8217;ve been using it since 2008, and daily at work. So I felt very comfortable developing the mechanics of the game</li>\n <li>My <a title=\"basecode\" href=\"http://github.com/Anbcorp/minigame\" target=\"_blank\">basecode</a> saved me a lot of time, especially on collision detection and tiles display</li>\n <li>Sublime Text 2 is a very good text editor. It&#8217;s been two weeks since I started using it, and it feels very natural despite I&#8217;m coming from (g)Vim.</li>\n </ul>\n <h2>The bad</h2>\n <ul>\n <li>Pygame documentation is very concise. I had to make a lot of testing to figure out some of the concepts.</li>\n <li>No music, and very poor sounds. The game fills very empty and it saddens me.</li>\n <li>Poor graphics, I wish I took more time to make them. I need to practice a lot doing them.</li>\n </ul>\n <h2>The ugly</h2>\n <ul>\n <li>Took the challenge too casually, relaxing, going out&#8230; in the end I was lacking time to finish the game.</li>\n <li>Distributing python game is insane. I spent almost one hour figuring out issues with py2exe. Some people had troubles running the game too.</li>\n <li>In the end, stupid bugs (no level boundaries check, random crashes) because of the above</li>\n </ul>\n <p>&nbsp;</p>\n <p>I don&#8217;t think I will choose python again. The language is awesome, and pygame is ok but distributing is really painful. I think every game should be playable by everybody, regardless of the platform he or she is using. What the point of making a game if nobody can play it ? I kind of regret the simplicity of flash for that. My LD26 entry was made with AS3, and I received tons of comments by the end of the first judging day. This year, I think that there are less people commenting my game because it crashes/don&#8217;t run or simply because you have to download and unzip it.</p>\n <p>Maybe I should learn javascript ?</p>\n <p>&nbsp;</p>\n <p>&nbsp;</p>\n <p>Who am I kidding, NO WAY ! :p</p>\n <p>&nbsp;</p>", "time": "April 28th, 2014 3:48 pm", "title": "LD29 Compo – YAPP (Yet another postmortem post)"}