{"author_name":"KuGrou","cat":"LD #29","comments":[],"epoch":1398709620,"likes":0,"metadata":{"p_key":"30451","p_author":"KuGrou","p_authorkey":"32991","p_urlkey":"65925","p_title":"(Hopefully) Finished","p_cat":"LD #29","p_event":"LD29","p_time":"1398709620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"32991","us_name":"KuGrou","us_username":"kugrou","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I&#8217;ve updated my game with what should be the last changes if I don&#8217;t find any major bugs (<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=32991\">view entry here<\/a>). The major changes from when I submitted earlier are the additions of 2 more obstacles (they aren&#8217;t really new, just modified versions of existing ones) and the ability to pause.<\/p>\n <p>I&#8217;ve also added standalone builds to my entry to allow for custom resolution and input options. I&#8217;ve made builds for Windows, OS\/X, and Linux, but I&#8217;ve only tested the Windows build (since I&#8217;m working from windows) so I don&#8217;t know how well the OS\/X or Linux builds will run, if at all. If anyone does try them out any feedback would be appreciated.<\/p>\n <p>I feel pretty good about how soon I was able to get done so I may try for the compo instead of the jam next time. I&#8217;ll also probably work on an Android port in the next few days.<\/p>","time":"April 28th, 2014 1:27 pm","title":"(Hopefully) Finished"}