Diving until we drop (update #3)

<<< Update #2

Day 3 is here. Actually, day 3 has been here for awhile now, and we got only  7 hours to go. This is the time the deadline seems really close and really intimidating. Could we finish the game in time? I think so, but obviously we won’t have enough time to implement all the features we like (too bad for my “second playable character” fantasy). Hopefully, we’ll manage to fix all the bugs and get the ending right.

photo 1

Coding according to Stav

Stav is busy right now embedding the ending, which is a little scripted event which proves Hellen is a bitch and our diver hero is a little crazy (oh, yeah, spoiler warning). Mirit is working on animations which should make our game look even cooler. I’m mostly play-testing, trying to catch some new bugs and do some balancing. Thank god (or Stav) for the godmode cheat.

photo 2

Graphicing according to Mirit

Mostly i feel like the jerk giving everyone else more work. “Hey Mirit, can you add more light to that exit in screen A2?”, and “Yo Stav, can you make so that item in screen c1 won’t disappear when you touch it?”. Nor Stav nor Mirit has used physical violence on me yet, but i fear for my safety as the hours go on.

Next job for me is rewriting some of the text. The ending especially it way too dramatic as is stands right now and i should really tone it down. Time like these i’m reminded English is not my native language , and things that flows naturally in Hebrew require that much extra work to feel right. Guh. I don’t want to even think about all the grammar mistakes i made in there. Hopefully it won’t be embarrassing like “All your base are belong to us”, but i won’t bet my life on it.

photo 3

Bad hair day according to me

Oh, and the most important thing – it’s almost dinner time! all your pizza are belong to us!