What could’ve been
So, I didn’t make it in time for the compo sadly. Put waaay too much time into bottlenecks and unnecessary things, just learning how to not do that is a process itself for 48 hours.
Anyway, I did get to implement a few neat things like a quadtree, fully customizable raster with a simple lighting pipeline and some per-pixel postprocessing, a neat tiled-level system (all from scratch)… and I was getting the atmosphere of my vision done. Sadly I didn’t get to the actual gameplay which was supposed to be (top-down) about you falling into this alien ship that was underground inside a cave you were exploring one day. You were supposed to have to make your way through different paths in a 512×512 level, discover strange technologies and maybe even fight some creatures, avoiding traps and eventually getting yourself out of there (supposedly;)).
Better luck next time, and congratulations to all of you who made it in time!


