HELP: Unity web player doesn’t take input after user accepts to run
I’m having a problem with my game. After the user is prompted to allow the web player to run, and accepts, it doesn’t take any mouse input.
Switching tabs then switching back allows input to be received.
Has anyone experienced this? Is there a solution? I’m worried that I’m losing votes/getting bad votes because of it, but I’m not sure if it’s something I did wrong or a bug in the web player itself.
Comments
28. Apr 2014 · 14:31 UTC
I had same experience in chrome earlier this day. Didn’t happen with firefox or ie. I noticed it was due to the prompt message, because when I auto allowed the web player it was working fine.