{"author_name":"evilDan","cat":"LD #29","comments":[],"epoch":1398692580,"likes":0,"metadata":{"p_key":"30508","p_author":"evilDan","p_authorkey":"23275","p_urlkey":"65983","p_title":"Postmortem of The Bored Room","p_cat":"LD #29","p_event":"LD29","p_time":"1398692580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"23275","us_name":"evilDan","us_username":"evildan","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Postmortem of The Bored Room<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went well<\/strong><\/p>\n <p>I kept the scope crazy small \u2013 basically just enough to deliver the gag and then end immediately. Very little loss on the personal life side: no lost sleep and very little time missed from hanging out with my kids.<\/p>\n <p>&nbsp;<\/p>\n <p>Humor \u2013 It\u2019s the pillar that this game rests on. Today a friend played it who didn\u2019t really get the humor and didn\u2019t see the point of the game at all<\/p>\n <p>&nbsp;<\/p>\n <p>Construct 2 game engine \u2013 with each use I simply get more enamored with this awesome beast. There were no surprises which made the creation a smooth sail.<\/p>\n <p>&nbsp;<\/p>\n <p>Remembered the time it takes to export\/screenshot\/upload \u2013 The last \u00bd hour is usually the most stressful part of any jam for me, simply because I tend to forget that exporting and uploading takes time. This jam I remembered to budget for it, which made the final stretch MUCH more relaxing<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went could have gone better<\/strong><\/p>\n <p>Wish I\u2019d given the jam more time \u2013 I only spent about 6 or 7 hours on this game. If I had dedicated more time I could have had:<\/p>\n <p>-more levels\/content (more than 1.5 minutes of &#8216;fun&#8217;)<\/p>\n <p>-better art<\/p>\n <p>-elevator music<\/p>\n <p>I also spent some time creating special moves that are never explained or used in the game (just hitting the ctrl button 2 or 3 time in quick succession)<\/p>\n <p><strong>\u00a0<\/strong><\/p>\n <p><strong>Lessons learned<\/strong><\/p>\n <p>Over all I\u2019m left with some mixed feelings about the way I\u2019ve been approaching game jams.<\/p>\n <p>&nbsp;<\/p>\n <p>I\u2019ve always sort of gone about game jams somewhat independently (so ludum dare is right up my alley), but for some reason this past weekend felt a bit lonely \u2013 and I kind of wonder if working in teams might be more fun.<\/p>\n <p>&nbsp;<\/p>\n <p>I\u2019m also coming off of the weekend wondering whether my time would have been better spent working towards the bigger project that I\u2019m working on. I\u2019m pleased with the little game that I built, but ultimately it\u2019s more of a gag than a portfolio piece.<\/p>\n <p>Give it a whirl if you get a chance: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=23275\">The Bored Room<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld29\/\" rel=\"tag\">ld29<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 28th, 2014 8:43 am","title":"Postmortem of The Bored Room"}