Everyone learn something with Ludum Dare
Hi, i’m satisfied with my game, Amy’s Rescue, but that was after a long way of 48 hours.
What went wrong:
-When I started making the animations they didn’t work at all, I looked for an answer to this and i figured out that it was a bug, a bug that makes the animations not switch at all, then I figured out a way to solve it, it worked, but a bit weird. Maybe I need to find a new way to solve that.
-The physics 2D where pretty hard to understand at the beggining, I thought i couldn’t make objects not collide between them but it wasn’t like that, another thing I found in the second day!
-When I was close to the last hour of submission, I finished the level, and the game started to lag really hard, it was horrible! But somehow I could make an antilag in less than that hour and submit it in the last minute <_<
-I couldn’t make all I wanted, physics, bugs, weird problems, like a fade not working without reason, and more things slowed the project, if you look in the source, you will see a saw and a crate that I couldn’t make at the end. :/
What went right:
-This is the first time I make art like that and it worked pretty well! I’m used to make games in a team cause I’m in a big project and my mates make the music and art for me, but this time i needed to do alone and everyone enjoyed it, was surprising!
-It’s the first time I make an IA like this and it was pretty fun to code, also the art, the feel of challenge felt pretty cool.
-Ludum Dare changed my way to think about my own games, I need to learn much more, and make better games. Thanks Ludum Dare! See you next time!
And you? What went wrong and right? How do you feel now? Share your thoughts!
