{"author_name":"jontturi","cat":"LD #29","comments":[],"epoch":1398687720,"likes":1,"metadata":{"p_key":"30527","p_author":"jontturi","p_authorkey":"20402","p_urlkey":"66002","p_title":"My game and what the bloody hell went wrong with it","p_cat":"LD #29","p_event":"LD29","p_time":"1398687720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20402","us_name":"jontturi","us_username":"jontturi","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I made a game called\u00a0<em>In The Cave<\/em>. Well, it&#8217;s not really a game. It&#8217;s more like a half of a game.<\/p>\n <p>Suffice to say, I didn&#8217;t completely complete it. I think my biggest problem was that I started late. Way too late to finish a game. The game is not ready and will not be ready in time. I&#8217;m not a good game\u00a0designer and I won&#8217;t be in a while. That is the second problem. There is no fun factor.<\/p>\n <p>And I get that a game isn&#8217;t always supposed to be fun, but I meant fun as in enjoyment. It was going to be poetic and moody. A NotGame\u2122.<\/p>\n <p>But poetic games need to still pose even the slightest puzzle. Mine was pretty much a walk, as in really just pressing the arrow keys until the game suddenly ends. I had thought to add jumping puzzles with water that kills, but I was running out of time and I couldn&#8217;t easily find a way to do this with regions in my middleware (Stencyl).<\/p>\n <p>The one thing where I think I succeeded was the music. I flipped out a midi file of moonlight sonata and added autofilters and synths. That was good.<\/p>\n <p>But you know, this was my third LD, and the first one I failed. And I think I could&#8217;ve done this if I had started earlier.<\/p>\n <p>Hah. It always comes down to time, doesn&#8217;t it? Well, my current non-compo game calls, and I must follow\u2026<\/p>\n <p>-jontturi<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/failurestory\/\" rel=\"tag\">FailureStory<\/a><\/p>","time":"April 28th, 2014 7:22 am","title":"My game and what the bloody hell went wrong with it"}