First try, first fail
So… no entry.
But this was an event I would not miss and I learned a lot. I did my first steps in the flash world. I learned a lot about AS3, Flixel and Dame. So I will be in a lot better condition for the next LD.
So… what went wrong? I think the biggest mistake was to put the theme fully in the graphics/”story”. Without good graphics there was no story which was to incorporate the theme. I tried to make simplifications like changing from 16×16 to 8×8 graphics and still kind of lost focus and motivation to the project.
I was also perhaps a bit too greedy on the stuff that I wanted to implement. Even after selecting the most easy of my ideas as the game and after couple of simplifications I did while doing the project. Getting overwhelmed after reading a longer version of the list below I kind of gave up and didn’t even try enough. :'(
Below is a list of stuff that was left undone or unfinished. Purely as a reminder for myself for the next LD.
Graphics
- Level tiles (Very important for theme)
- Enemies (Currently only one Bunny)
- Menu stuff and generic graphics
Coding stuff
- Enemy manager
- Map manager
- Attacks for enemies
Other
- Sounds
- Music
PS. I’m waiting for the LD30. And I’m gonna practice a lot before that 😉