First try, first fail

So… no entry.

But this was an event I would not miss and I learned a lot. I did my first steps in the flash world. I learned a lot about AS3, Flixel and Dame. So I will be in a lot better condition for the next LD.

So… what went wrong? I think the biggest mistake was to put the theme fully in the graphics/”story”. Without good graphics there was no story which was to incorporate the theme. I tried to make simplifications like changing from 16×16 to 8×8 graphics and still kind of lost focus and motivation to the project.

I was also perhaps a bit too greedy on the stuff that I wanted to implement. Even after selecting the most easy of my ideas as the game and after couple of simplifications I did while doing the project. Getting overwhelmed after reading a longer version of the list below I kind of gave up and didn’t even try enough. :'(

Below is a list of stuff that was left undone or unfinished. Purely as a reminder for myself for the next LD.

Graphics

  1. Level tiles (Very important for theme)
  2. Enemies (Currently only one Bunny)
  3. Menu stuff and generic graphics

Coding stuff

  1. Enemy manager
  2. Map manager
  3. Attacks for enemies

Other

  1. Sounds
  2. Music

PS. I’m waiting for the LD30. And I’m gonna practice a lot before that 😉