{"author_name":"bowatatoy","cat":"LD #29","comments":[{"author_name":"Druid","time":"April 28, 2014 5:33 am","epoch":1398681180,"text":"Yeaaah. This one is pretty awesome \ud83d\ude00","spam":"N"}],"epoch":1398681000,"likes":2,"metadata":{"p_key":"30545","p_author":"bowatatoy","p_authorkey":"34553","p_urlkey":"66020","p_title":"","p_cat":"LD #29","p_event":"LD29","p_time":"1398681000","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"34553","us_name":"bowatatoy","us_username":"bowatatoy","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/postmortem_thing.png\"><img class=\"aligncenter size-full wp-image-354620\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/postmortem_thing.png\" alt=\"postmortem_thing\" width=\"132\" height=\"232\" \/><\/a><\/p>\n <p>This has been my first Ludum Dare attempt, and I have to say that it has been a really exciting and productive weekend. I have successfully created a game before the deadline. It&#8217;s\u00a0titled\u00a0&#8216;Beneath the Surface&#8217;. I was trying to create a short narrative-driven game about a person being buried alive.<\/p>\n <p><strong>the idea<\/strong><br \/>\n The game was very loosely based on Edgar Allan Poe&#8217;s &#8216;The Premature Burial&#8217; in where the character wakes up in a boat&#8217;s berth thinking he was buried alive. I intended the game to deliberately show the main character to have\u00a0met this fate. However, a choice near the end of the game decides whether or not the character was actually buried alive.<\/p>\n <p>I&#8217;ve used MSPaint, Flash, and FLStudio in creating this game.<\/p>\n <p><strong>how it went<\/strong><br \/>\n The game was finished early, and I was happy about the result. The game was pretty short though, only lasting at least two to three minutes. The bad reception effect,\u00a0the music, and the\u00a0story mixed perfectly to provide a tense, riveting atmosphere.<\/p>\n <p>What really interested me is the shock value of the game. Admittedly, it isn&#8217;t one of the happier games I&#8217;ve made.\u00a0But\u00a0it&#8217;s interesting to note how a few lines of dialogue, a scene, and a few cuts to static could leave an impression to the player.<\/p>\n <p>This game development experience has been one of the best so far. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong>play, rate<\/strong><br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=34553\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=34553<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 28th, 2014 5:30 am","title":""}