{"author_name":"GFM","cat":"LD #29","comments":[],"epoch":1398675060,"likes":2,"metadata":{"p_key":"30562","p_author":"GFM","p_authorkey":"7375","p_urlkey":"66037","p_title":"Persona portmortem \u2013 part 1\/?","p_cat":"LD #29","p_event":"LD29","p_time":"1398675060","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I just woke up a while ago. Now I feel ready to write this! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <h2>Theme<\/h2>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/gfm-ld29-ss1.png\"><img class=\"aligncenter size-thumbnail wp-image-347970\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/gfm-ld29-ss1-150x150.png\" alt=\"gfm-ld29-ss1\" width=\"150\" height=\"150\" \/><\/a><\/p>\n <p>I don&#8217;t get prepared before hand for any theme. Sometimes a theme may give me an idea upon reading it during the voting, but I don&#8217;t intentionally try to know what I could do with any theme. So I was as prepared for this theme as I was for any other (except &#8220;It never ends&#8221;; I had a cool idea for it).<\/p>\n <p>But this theme was both easier and tougher than every other from previous entries to me. I usually have an idea early and keep working on it through all the weekend. This time, though, I had only a concept early on, and this was after a lot of thinking. I first decided that I wanted to make a story driven game (and therefore a visual novel thing), so I started getting the engine ready with Flixel. Then, I posted a concept here and started to think about a story for it&#8230; Which wasn&#8217;t coming out nicely. Then, I kept going forth and back between writing the story and drawing assets.<\/p>\n <p>Another thing I did was keep coming back to read the original concept. I was afraid I might get off track again (as I did with Hummy&#8217;s Hunger), so I was tried to think how I was going to fit the theme with the game.<\/p>\n <h2>Time handling<\/h2>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/window.png\"><img class=\"aligncenter wp-image-354517 size-thumbnail\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/window-150x150.png\" alt=\"Early screenshot showing the two cameras used. (scene is rendered at x4 and text at x2)\" width=\"150\" height=\"150\" \/><\/a><\/p>\n <p>Seems like each passing LD I get better able at handling my time. I didn&#8217;t feel as pressured as with previous LDs. Before, I&#8217;d keep working until the last second while panicking cause there were too many things still to do\/broken\/etc. Since I set on a story driven game, that didn&#8217;t depend too heavily on implementing stuff, I was able to take it easy and, after writing a basic VN engine over Flixel, concentrating on assets.<\/p>\n <p>I knew what I had to do and how&#8230; Also, since I had a setting in my mind, but not the story itself, I was able to think about the graphics for the world before writing anything. This really helped as I only did start writing the story at the ~23 hours left mark.<\/p>\n <hr \/>\n <p>&nbsp;<\/p>\n <p>Seems like I&#8217;m out of time. If I left this as a draft, I&#8217;d probably never finish. So I&#8217;ll post this as is and, later, I&#8217;ll write the rest of the postmortem.<\/p>\n <p>Thanks for reading. \ud83d\ude00<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 28th, 2014 3:51 am","title":"Persona portmortem \u2013 part 1\/?"}