{"author_name":"pi_pi3","cat":"LD #36","comments":[],"epoch":1480780260,"likes":2,"metadata":{"p_key":"3058","p_author":"pi_pi3","p_authorkey":"38955","p_urlkey":"38532","p_title":"I think, therefore I am (in)","p_cat":"LD #36","p_event":"LD37","p_time":"1480780260","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"38955","us_name":"pi_pi3","us_username":"pi_pi3","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>I&#8217;ve been doing this thing for 2 or 3 years now. Every time I had a different experience, I&#8217;ve had successes and failures, but every single time I was making a game from a low-level (except for the first time). I almost always used plain OpenGL. But this time will be different. This time I&#8217;ll take it easy and slow. This time I&#8217;m doing Lua and L\u00f6ve2D. No hassle with the engine, I&#8217;ll just make a fun game.<\/p>\n <p>If you&#8217;ve been following me, you might be thinking: &#8216;That&#8217;s not you. You don&#8217;t make games. You don&#8217;t use scripting languages. You don&#8217;t use premade engines.&#8217; Just a month ago you&#8217;d be right. But lately I&#8217;ve been shifting my preferences and I think I might&#8217;ve finally gotten rid of my &#8216;not-made-here syndrom&#8217;. I still don&#8217;t like OOP as much as procedural, but now I&#8217;ve finally realized it doesn&#8217;t matter what paradigm you follow. There&#8217;s good code and bad code, no matter what paradigm or language you use. But even now, I still hate JavaScript.<\/p>\n <p>Here are my poisons of choice:<\/p>\n <ul>\n <li>Lua<\/li>\n <li>L\u00f6ve2D<\/li>\n <li>Vim<\/li>\n <li>Gimp<\/li>\n <li>Maybe Tiled. Let&#8217;s hope I won&#8217;t be making a cheesy tiled-platformer or cheesy tiled-topdown.<\/li>\n <li>bfxr<\/li>\n <li>CSound (if I get to make music)<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ludum-dare-37\/\" rel=\"tag\">Ludum Dare 37<\/a><\/p>","time":"December 3rd, 2016 10:51 am","title":"I think, therefore I am (in)"}