{"author_name": "clearlyspam23", "cat": "LD #29", "comments": [{"author_name": "deathray", "time": "April 27, 2014 10:01 pm", "epoch": 1398654060, "text": "I&#8217;ve gotten caught up in the numbers thing myself! Last miniLD I spent forever just getting basic movement to feel right be tweaking numbers&#8230; I almost fell down that hole this dare, but then switched focus. Your platform engine came out nice though.", "spam": "N"}], "epoch": 1398653520, "likes": 2, "metadata": {"p_key": "30606", "p_author": "clearlyspam23", "p_authorkey": "18940", "p_urlkey": "66081", "p_title": "LD29 Post Mortem", "p_cat": "LD #29", "p_event": "LD29", "p_time": "1398653520", "p_likes": "2", "p_comments": "1", "p_status": "UPD5", "us_key": "18940", "us_name": "clearlyspam23", "us_username": "clearlyspam23", "event_start": "1398384000", "event_key": "22", "event_name": "LD29"}, "text": "<p>another LD, another list of lessons learned.</p>\n <p>&nbsp;</p>\n <p>First though, here is my game creatively titled <a href=\"http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&amp;uid=18940\">&#8220;beneath the surface&#8221; </a>. Its supposed to be a 2d rogue-like, similar to Risk of Rain or the Binding of Isaac.</p>\n <p>&nbsp;</p>\n <p><a href=\"http://www.ludumdare.com/compo/wp-content/uploads/2014/04/BeneathTheSurfaceScreenShot.png\"><img class=\"alignnone size-medium wp-image-354171\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2014/04/BeneathTheSurfaceScreenShot-300x225.png\" alt=\"BeneathTheSurfaceScreenShot\" width=\"300\" height=\"225\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2014/04/BeneathTheSurfaceScreenShot-300x225.png 300w, http://ludumdare.com/compo/wp-content/uploads/2014/04/BeneathTheSurfaceScreenShot-550x413.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>&nbsp;</p>\n <p>Making this game taught me a lot about game development, and about myself (as cliched as that sounds).</p>\n <p>First, on a personal note, I think I have a tendency to focus too much on building an engine sometimes, which I&#8217;m trying to break, especially for short contests such as this.</p>\n <p>Second, and much more generally, I&#8217;ve discovered that if your game is heavily numbers based, its important to devote a fair portion of your time to tweaking and playing around with said numbers. Beneath the Surface had a lot more numbers than I was expecting (fire rate, move speed, chance to spawn, etc.), and in the end, had I spent more time tweaking those numbers, maybe my game would have been more fun.</p>\n <p>&nbsp;</p>\n <p>Still, I had a great time, and I&#8217;m looking forward to seeing what other people came up with!</p>", "time": "April 27th, 2014 9:52 pm", "title": "LD29 Post Mortem"}