{"author_name":"Slin","cat":"LD #29","comments":[],"epoch":1398652500,"likes":0,"metadata":{"p_key":"30609","p_author":"Slin","p_authorkey":"35658","p_urlkey":"66084","p_title":"Windows port!","p_cat":"LD #29","p_event":"LD29","p_time":"1398652500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"35658","us_name":"Slin","us_username":"slin","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>After the engine changes of the last weeks did just\u00a0compile and work fine on Windows I created a new Visual Studio project for my game &#8220;Adventures of a Little Cleaning Robot&#8221; and 2 hours later after finding the correct settings and dependencies it did just work :).<\/p>\n <p>The colors where wrong at first and I learned that the function parameter evaluation order in C++ is not defined.<\/p>\n <p>Also the visual studio 2013 redistributables are needed to run the game as well as an up to date graphics driver. Shadows are broken on my MacBooks NVIDIA card, but look fine on an older AMD card\u00a0I tested with.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=35658\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=35658<\/a><\/p>\n <p>Since I did not manage to make a screenshot on Windows 8 here is one taken on OSX:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/robot_6.png\"><img class=\"alignnone size-medium wp-image-354153\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/robot_6-300x195.png\" alt=\"robot_6\" width=\"300\" height=\"195\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/robot_6-300x195.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/robot_6-550x358.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/robot_6.png 1314w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 27th, 2014 9:35 pm","title":"Windows port!"}