{"author_name":"barrucadu","cat":"LD #29","comments":[{"author_name":"","time":"April 27, 2014 7:51 pm","epoch":1398646260,"text":"Looks cool, also cool emacs style settings!","spam":"N"}],"epoch":1398645600,"likes":1,"metadata":{"p_key":"30638","p_author":"barrucadu","p_authorkey":"20617","p_urlkey":"66114","p_title":"Still with no name, day 2 of the roguelike!","p_cat":"LD #29","p_event":"LD29","p_time":"1398645600","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"20617","us_name":"barrucadu","us_username":"barrucadu","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>We&#8217;re two days into the Jam now, and I felt it was time for another bunch of screenshots. Most of the changes today have been under the hood, tidying up a lot of the more horrible aspects of the code and fixing loads of memory issues. We&#8217;re now in a state where we can easily add things to the game, and that&#8217;s what we&#8217;ve started working on now. We should be able to get something fun out over this day.<\/p>\n <div id=\"attachment_353887\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-270414-222126.png\"><img class=\"size-medium wp-image-353887\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-270414-222126-300x187.png\" alt=\"The shadows of what once were\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-270414-222126-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-270414-222126-550x343.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">The shadows of what once were<\/p><\/div>\n <p>Firstly, I implemented a memory of what you&#8217;d seen before. Sadly, this is blue rather than dark grey if your terminal doesn&#8217;t support 256 colours. But blue isn&#8217;t so bad.<\/p>\n <div id=\"attachment_353891\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-270414-223200.png\"><img class=\"size-medium wp-image-353891\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-270414-223200-300x187.png\" alt=\"Lanterns are good\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-270414-223200-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-270414-223200-550x343.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Lanterns are good<\/p><\/div>\n <p>Then I added light sources. The player starts with a lantern, but unless you equip it, it does nothing.<\/p>\n <div id=\"attachment_353895\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-280414-032603.png\"><img class=\"size-medium wp-image-353895\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-280414-032603-300x187.png\" alt=\"Status area, random damage, and more enemies!\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-280414-032603-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/Screenshot-280414-032603-550x343.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Status area, random damage, and more enemies!<\/p><\/div>\n <p>And here are a couple of extra niceties I&#8217;ve worked on recently: there&#8217;s a little status box telling you what&#8217;s been going on, we have a new enemy, and attacking is a bit more random. Now we can get on with adding more mobs and items, and hopefully have something fun.<\/p>","time":"April 27th, 2014 7:40 pm","title":"Still with no name, day 2 of the roguelike!"}