I can’t believe it, i’m done…

…and here is the result:

An ARPG with a mole hero and different mole enemies, fight them all, to become the ruler of the underworld :D.

Main menu:

screen05

The game:

screen06

 

The ingame editor (new items and enemies can also be created via “.ini”-files.):

screen07

I worked alone on this game and my sleeping time was around 6h or so :D. 

Technical features: 
I implemented a tile-shader engine, which can show up to 4096×4096 tiles in realtime (zoom don’t effect performance). I also combined this shader with an 2d light raytracer to cast pixel shadows. 

Have fun!