{"author_name":"GAFBlizzard","cat":"LD #29","comments":[],"epoch":1398641520,"likes":0,"metadata":{"p_key":"30706","p_author":"GAFBlizzard","p_authorkey":"12278","p_urlkey":"66183","p_title":"Additional notes on tools and resources used for LD29","p_cat":"LD #29","p_event":"LD29","p_time":"1398641520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12278","us_name":"GAFBlizzard","us_username":"gafblizzard","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>For my LD29 entry, I used a community fork of Flixel (https:\/\/github.com\/FlixelCommunity\/flixel) and a community fork of Flixel Power Tools (https:\/\/github.com\/FlixelCommunity\/Flixel-Power-Tools).<\/p>\n <p>I also used the freeware, commercial use allowed font PF Tempesta Seven (http:\/\/www.fontspace.com\/yusuke-kamiyamane\/pf-tempesta-seven).<\/p>\n <p>For text editing, I not only used FlashDevelop, which is a nice IDE useful for AS3 development, but also GVIM, which is a free, open-source editor (http:\/\/www.vim.org\/).<\/p>","time":"April 27th, 2014 6:32 pm","title":"Additional notes on tools and resources used for LD29"}