{"author_name":"aneeslol","cat":"LD #29","comments":[],"epoch":1398639720,"likes":0,"metadata":{"p_key":"30751","p_author":"aneeslol","p_authorkey":"18671","p_urlkey":"66228","p_title":"Done + thoughts","p_cat":"LD #29","p_event":"LD29","p_time":"1398639720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18671","us_name":"aneeslol","us_username":"aneeslol","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=18671\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=18671<\/a><\/p>\n <p>Hooray! I think it turned out pretty well. This wasn&#8217;t actually my first idea, though. Originally I came up with the idea of a game that takes place inside the inner faces of a cube(or some other geometric object), and you could unfold and refold the cube to rearrange the level and progress. While I think it would&#8217;ve been really strong on the theme and perfectly simple for LD, it required too much 3D in order to execute it well, and I don&#8217;t know anything about 3D. So instead I came up with the of a platformer where there&#8217;s water and you could change the water level, and things acted differently whether they were underwater or not. While I think it ended up being a really cool concept for a platformer, I don&#8217;t think my entry ended up being as strong on theme as I originally imagined.<\/p>\n <p>Some stuff I learned:<\/p>\n <p>&#8211; Level design is really difficult and time-consuming. I pretty much had this whole final day for coming up with levels, and I ended up getting really stuck after the first 5. Maybe it was a result of not having enough mechanics to play with, but I think there were definitely more possibilities than what I ended up with.<\/p>\n <p>&#8211; Tools are awesome! I had learned the basics of using Spriter and Tiled before this, but this was the first time I actually put them to work on a real project, and they certainly went a long way in making the game turn out as good as it did. Spriter let me have some animations and a decent resolution instead of tiny static sprites like my previous LD entries, and without Tiled it would&#8217;ve been impossible to make the levels quickly enough to get this done on time.<\/p>\n <p>Anyway, that&#8217;s pretty much it. If I ever feel like revisiting a project this is definitely the first one I will go to, since I feel like there is a ton of room for expansion and improvement. Thanks for reading\/playing!<\/p>","time":"April 27th, 2014 6:02 pm","title":"Done + thoughts"}