Day 2!
Hello Folks! Readying for bed, myself since I work a 9-to-5.
We burned the midnight oil yesterday, and today was a long but productive day.
Status Update time!
The Good:
Lots of content updated on day two. To be honest, I’m rather impressed that we’ve gotten so much done so quickly.
AI implementations are going on, there’s a tutorial nearing completion
Enemies are animated, and will be done in time
Environment settings are in, some cutscene setups done
No compromises so far with story or gameplay due to time constraints (what.)
The Bad:
Bugs bugs bugs (fixed though!)
Enemy variety – will be doing this tomorrow, sure thing.
Needing more content and mapping / environment, but still hopeful for it on day 3
Music (Thank God for Kevin Macleod <3) – Gero nailed a really nice track for one the game’s key scenes. Like a boss!
Enjoy some screenshots of “Exiting the Facility,” the ideal ‘Act 2’ of our game.
~< :3 )~





