{"author_name":"Reverend Speed","cat":"LD #29","comments":[],"epoch":1398639420,"likes":1,"metadata":{"p_key":"30761","p_author":"Reverend Speed","p_authorkey":"27066","p_urlkey":"66238","p_title":"I *will* complete an LD Compo. I will, I will, I WILL!","p_cat":"LD #29","p_event":"LD29","p_time":"1398639420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"27066","us_name":"Reverend Speed","us_username":"reverend-speed","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>&#8230;Just not&#8230; *sigh* &#8230; this time.<\/p>\n <p>&#8230;<\/p>\n <p>ACTIVATE JAM! One more day and looser rules to fit my expanding waistline. Feels good.<\/p>\n <p>My work so far &#8211; there&#8217;s actually a&#8230; &#8216;game&#8217; in here. Of sorts.<\/p>\n <p><a title=\"Rescue, Rescue Rogue!\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/53322618\/Ludum%20Dare%2029\/RRiPP01002Rev\/RRiPP01002Rev.html\">Rescue, Rescue Rogue!<\/a><\/p>\n <p>Find the rescue pod and bring it back to the rescue area before&#8211; well, before nothing, actually, but I guess I&#8217;ll do that tomorrow. Along with&#8230;<\/p>\n <ul>\n <li>INITIAL CONTROLS<\/li>\n <li>Add X&amp;Z axis reset on x &#8211; or toggle?<\/li>\n <li>Unhook y axis from everything else? Gets inverted on a 360 x.<\/li>\n <li>SUB POLISH 02<\/li>\n <li>BASIC ENVIRONMENT<\/li>\n <li>Remake water textures<\/li>\n <li>Surface\/Submerge effects<\/li>\n <li>Mission timer &#8211; must be within Recovery Trigger when clock hits zero<\/li>\n <li>POD BASICS<\/li>\n <li>Pod pressure timer<\/li>\n <li>Recovery announcements!<\/li>\n <li>POD PING<\/li>\n <li>Player within ping collision sphere 3 &#8211; play ping sound 03<\/li>\n <li>Player within ping collision sphere 2 &#8211; play ping sound 02<\/li>\n <li>Player within ping collision sphere 1 &#8211; play ping sound 01<\/li>\n <li>PROCEDURAL LEVELS<\/li>\n <li>Entrance (cutter)<\/li>\n <li>Corridor<\/li>\n <li>6-way junction<\/li>\n <li>Cap<\/li>\n <li>ENEMIES<\/li>\n <li>Hunter<\/li>\n <li>Depth charge \/ mine<\/li>\n <li>SOUNDS<\/li>\n <li>Oh lordy<\/li>\n <li>MENU \/ FRONTEND<\/li>\n <li>Nnngh.<\/li>\n <\/ul>\n <p>I think I need to just spend a bit of time working out a nice clear attack plan. My enthusiasm for some of the shovel work is low, tbh, but with some clear goals that&#8217;ll work itself out.<\/p>\n <p>I must say, I&#8217;m enjoying using Rigidbodies for moving characters around. \u00a0I&#8217;m missing some bits of Character Controller et al, but not as much as I&#8217;d thought.<\/p>\n <p>Well. See y&#8217;all in the mornin&#8217;.<\/p>\n <p>&#8211;Rev<\/p>","time":"April 27th, 2014 5:57 pm","title":"I *will* complete an LD Compo. I will, I will, I WILL!"}