{"author_name":"sntran","cat":"LD #29","comments":[],"epoch":1398638220,"likes":0,"metadata":{"p_key":"30788","p_author":"sntran","p_authorkey":"29333","p_urlkey":"66265","p_title":"Need to jam Subsea War","p_cat":"LD #29","p_event":"LD29","p_time":"1398638220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29333","us_name":"sntran","us_username":"sntran","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Got the basic stealth factors in: Bouncing trail of the sonar ping, the enemy becomes visible as the player comes closer.<\/p>\n <div id=\"attachment_353116\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/SubseaWar0.5.jpg\"><img class=\"size-large wp-image-353116\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/SubseaWar0.5-550x324.jpg\" alt=\"Basic gameplay in\" width=\"550\" height=\"324\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/SubseaWar0.5-300x177.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/SubseaWar0.5-550x324.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/SubseaWar0.5.jpg 850w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Basic gameplay in<\/p><\/div>\n <p>However, there is no HUD, no AI, no battle, no winning\/loosing scenes, &#8230;. Therefore, I decide to move this to jam, just to want to see the end of this project, even though I&#8217;m not really sure I&#8217;ll have time tomorrow, since&#8230; it&#8217;s Monday <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>The current version can be seen at:\u00a0https:\/\/sntran.github.io\/Subsea-War\/dist\/index.html<\/p>","time":"April 27th, 2014 5:37 pm","title":"Need to jam Subsea War"}