Little Progress but a Lot of Thinking
Jumping into this was not the best idea. Sure, it got me to stop focusing on other things for a while. It got me to actually start working on something instead of thinking about working on something. Unfortunately, I do not have much to show so far.
Breaking down why I have not got very far yet is going to be something I want to go into more detail in after Ludum Dare, but in the meantime I can simply state that I got distracted with Dart for a while after I saw Notch’s game. After fiddling with Dart for a while, I realized that trying to use a new tool for Ludum Dare was not a good idea at all, no matter how provocative the tool was. Unfortunately, trying to figure out Dart had left me feeling overwhelmed and my idea for my game did not feel like something I would want to spend various hours working on just yet.
This meant that my time was spent on various distractions while the idea of my game evolved in the back of my head. At this point I am certain that I will be using Twine for my game and that my game will be incorporating “Beneath the Surface” through mystery. I have a lot of story and game mechanics written out already, but writing too much about them would spoil the game.
At this point I do not think I will be able to finish my game in the next twenty-four hours for Ludum Dare, but I am definitely going to submit what I do have at that point. This is something I also can see myself working on after Ludum Dare, so I am actually happy that I have gotten to this point, regardless of various blunders that have been made by me along the way. This is something to learn from and I am happy that I was able to be a part of it.
I will post more as it happens, but for now I am going to focus on getting as much done as I possibly can.
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