Greetings From Loch Ness!
Gameplay systems are mostly in place. Starting to wire up UIs.
TODOs:
- need a victory state/screen (we’re thinking we’ll pan back down to the monster)
- need to implement circle/triangle collision instead of circle/rect (the sonar view frustums)
- need to implement paging on our level complete screen and make a bunch more levels
- need to fart around with sound effects and music

