{"author_name":"BitPuffin","cat":"LD #29","comments":[],"epoch":1398627360,"likes":3,"metadata":{"p_key":"30923","p_author":"BitPuffin","p_authorkey":"0","p_urlkey":"66408","p_title":"Switching to Jam","p_cat":"LD #29","p_event":"LD29","p_time":"1398627360","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>Alright, the\u00a0 compo was rough guys. Rough rough.<\/p>\n <p>I had to change what I was making too many times in order to get done.<\/p>\n <p>First I chongud the game because the idea was too morbid. Then (on the second day) I had to remove a lot of what I had started because it wasn&#8217;t gonna work out (too big scope kinda). So then I ended up building towards what I am making now, I am just in the process of adding the mechanics, animation system, sound playback etc. and there is 3 hours and thirty minutes left. And it&#8217;s simply not gonna happen. However I don&#8217;t want to give up on the game just yet so I am switching over to the Jam instead of the compo. It&#8217;s still questionable if I can make it since I have to work tomorrow but I will do my best :). Worst case scenario is I didn&#8217;t finished but learned some stuff.<\/p>\n <p>Repo: https:\/\/bitbucket.org\/BitPuffin\/ld29<\/p>\n <p>Cheers.<\/p>","time":"April 27th, 2014 2:36 pm","title":"Switching to Jam"}