Pesky audio bugs
I’m almost considering taking down the web option. The audio is sometimes delayed; the gunshots seldom sound. Ugh. Really. Bloody. Annoying. I’m wondering how much of an audience I’ll lose by making it download only.
And for some reason it isn’t working (online) on Firefox at all.
Twine really needs native support for audio — or at least a macro that’s more stable for online games. Though it may be an issue with Google Drive, but I’m not sure what else I can feasibly use.
Comments
27. Apr 2014 · 18:56 UTC
You will lose quite a bit of your audience if you take down the web version. Some folks will only do web, and that’s their choice. At the same time, though, if you take down the web version, it will make sure that the people playing your game will have a good experience and not one with buggy sounds. I honestly think those things are worth taking down the web version, but it’s up to you. Good luck.
Snoother
27. Apr 2014 · 20:14 UTC
Thanks for the advice. I’ve taken down the web version. I figured it’s better ten people play it how it’s meant to be played rather than a hundred people play it as a sub-quality version.