{"author_name":"kburkhart84","cat":"LD #36","comments":[],"epoch":1480567080,"likes":0,"metadata":{"p_key":"3096","p_author":"kburkhart84","p_authorkey":"45489","p_urlkey":"38570","p_title":"I\u2019m In(after being absent for a few jams\u2026)","p_cat":"LD #36","p_event":"LD37","p_time":"1480567080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"45489","us_name":"kburkhart84","us_username":"kburkhart84","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>This is my I&#8217;m in post.\u00a0 I last participated in LD#31, and actually had an entry there.\u00a0 I wanted to participate in LD#32 and things happened(work) that didn&#8217;t let me do much of anything.\u00a0 I have a new job and this is the first LD I&#8217;ve managed to catch since then.\u00a0 I&#8217;m technically &#8220;on call&#8221; that weekend but usually I don&#8217;t get much as far as phone calls.<\/p>\n <p>Last time, I used Unity for an engine.\u00a0 I&#8217;ve still tinkered with it since then, but have been more focused on Gamemaker Studio(it has good benefits over Unity for 2d games at least for me).\u00a0 I&#8217;m thinking to use GMS this LD, as I&#8217;ve never done an LD with it, and with me being more used to it, and the fact that it is generally faster as for as dev time than other engines, I&#8217;d like to think I would be able to put out a better game this jam.<\/p>\n <p>I want to make my own music and sounds this time as well.\u00a0 I&#8217;ll likely use bfxr(and some Audacity as needed for editing raw stuff), and LMMS for music(even if it ends up being chip tunes).<\/p>\n <p>I will likely be using Blender to make graphics.\u00a0 But they would be done as pre-rendered sprites.\u00a0 I also have a way to get &#8220;normal-mapped&#8221; sprites in GMS, which means I can render my sprite without shading and do lighting in shaders instead.\u00a0 It also means I can have bullets and stuff emit lights real-time, even though it is a fully 2d engine.\u00a0 As far as texturing, I have the Substance LIVE subscription, so I may whip up some simple textures in Designer using some quick nodes\/filters, etc&#8230; and then paint them in Painter(not using the PBR pipeline though).\u00a0 On the other hand, I may just go with a solid color style with lighting to keep things quick and easy.<\/p>\n <p>So, let&#8217;s vote for a good theme and have some fun guys and gals!!!<\/p>","time":"November 30th, 2016 11:38 pm","title":"I\u2019m In(after being absent for a few jams\u2026)"}