Stroppy Swan – Finished! Mini post-mortem

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By about 6:30 pm my Todo list was empty, and I could then do final tests on a range of browsers. Luckily, no awful bugs appeared so far (touch wood!). It runs fairly smoothly, but I don’t really optimise for browsers much.

I’ll admit I aimed fairly low for my first LD48, but saying that I think it was a good simple project to do; I didn’t have any new tech to learn, or new algorithms to work out. I could just enjoy watching it take shape. It has a single ‘level’ (randomised enemies), and 1 core game mechanic. Rather than try to draw realistic birds, water etc, I went for the ol’ retro look, but with some glowy filters on top (Inkscape). I did plan for more bird sprite animation frames, but I just went for the simplest approach.

I actually spent a lot of Saturday on graphics, whilst formulating the gameplay ideas, 90% of the coding happened on Sunday. I went for a long walk on Saturday and changed some key ideas before writing any (wasted) code.

Originally I mentioned wanting lots of different power-ups (hence the different food colours), but I soon changed to just a ‘score dash’ type game for v1. Power-ups could be fun to add later.

I was pretty ‘lazy’ with sound effects, just a few clicks in cfxr and tweaks in Audacity, it suits the retro style I think. Music… didn’t happen this time.

The final game is ~400 lines of MonkeyX code. My Congo framework saves me a little time (available via my site + github).

PS my top score is 800… 😉