{"author_name":"Softwave","cat":"LD #29","comments":[],"epoch":1398614100,"likes":0,"metadata":{"p_key":"31052","p_author":"Softwave","p_authorkey":"17662","p_urlkey":"66539","p_title":"Playable","p_cat":"LD #29","p_event":"LD29","p_time":"1398614100","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17662","us_name":"Softwave","us_username":"softwave","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>I&#8217;m not sure how much more work I&#8217;m going to be able to get done. I made the mistake of using Phaser when I&#8217;m not terribly familiar with it and find it buggy and finicky compared to Flixel. If I had more knowledge of Phaser I&#8217;d have done better, I&#8217;m sure, or if I had used Flixel or HaxeFlixel.<\/p>\n <p>I had a lot of trouble getting Tiled to work properly. Or CSV loading. Or ANY kind of level loading. What&#8217;s easy in Flixel is hard in Phaser. I don&#8217;t mean to hate on Phaser. As I said; I&#8217;d probably have done better if I knew the framework better.<\/p>\n <p><a href=\"https:\/\/dl.dropboxusercontent.com\/u\/97543254\/LD29\/index.html\">What I have so far (Dropbox Link)<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/phaser\/\" rel=\"tag\">phaser<\/a><\/p>","time":"April 27th, 2014 10:55 am","title":"Playable"}