I’m out

Well I’ve never managed my lows too well, but here it is: I’m out.

 

I’ve made several mistakes:

  • I shouldn’t have ventured out of my comfort zone. I thought the concept I had was not too ambitious, but there’s a gap between “I have an idea of how to do it” et “I  have already done it once and I know how to do it again”. There’s a lot of very small technical details to solve, not a big deal if I had had more time, but I didn’t.
  • Game Maker has almost serious no debug options, and one of the few didn’t work (apparently you can’t display a pathfinding grid in debug if you work on an integrated chipset). I had no idea I would have this problem, because I had no idea there could be such a limitation (ergo: don’t venture out of your comfort zone).

 

All in all, it’s not a bad experience. Although I’m frustrated (and quite mad at GMS to be honest), I did learn a lot.

The concept was a kind of simplified Dungeon Keeper: you would have managed bacteria in their conquest for a tooth’s nerve. The main idea was to give them orders (they would have been quite autonomous agents though, which kind of worked) so that they could dig the various layers of the teeth while finding a shelter when the “Big Toorthbrush” would come.

 

Well, that’s it! Thanks for reading, and good luck to everybody!