{"author_name":"indigofiz","cat":"LD #29","comments":[],"epoch":1398603660,"likes":2,"metadata":{"p_key":"31125","p_author":"indigofiz","p_authorkey":"35801","p_urlkey":"66612","p_title":"First Post","p_cat":"LD #29","p_event":"LD29","p_time":"1398603660","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"35801","us_name":"indigofiz","us_username":"indigofiz","event_start":"1398384000","event_key":"22","event_name":"LD29"},"text":"<p>It&#8217;s my first time joining Ludum Dare, and I&#8217;m pretty psyched. Managed to put something together in the midst of all my end-of-semester assignments.<\/p>\n <p>It&#8217;s not much tho, it may just barely act as a proof-of-concept, but I&#8217;m pretty satisfied with it (aside from the art, I can barely use photoshop).\u00a0 Anyway, I&#8217;m declaring my tools and code base here:<\/p>\n <p>&#8211; Unity 4.3.3.1<br \/>\n &#8211; CorelDraw X7 for the assets<br \/>\n &#8211; sfxr for the sfx<\/p>\n <p>That&#8217;s it. No library, no nothing. The game is pretty simple, so I don&#8217;t need anything much. Gonna post the compo submission after this~<\/p>","time":"April 27th, 2014 8:01 am","title":"First Post"}